UGO - Kingdoms Of Amalur: Reckoning Review

Sal Basile writes: Kingdoms of Amalur: Reckoning just isn't fleshed out enough to be the product of the three visionaries behind it. The story isn't concrete enough for anyone to feel engaged in it, the art design falls flat due to the handful of repetitive enemies and the combat is halted by strange choices in enemy AI and attributes. In the end, I wanted to finish Amalur because my character and I deserved some answers, but even that fell flat. Kingdoms of Amalur: Reckoning just doesn't live up to the hype.

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