Phil Kollar: "I was also pleasantly surprised to discover how enjoyable stealth gameplay is in Reckoning. I generally expect stealth options in RPGs to be underdeveloped and frustrating, so I cringed a little as I joined the Travelers, this game’s version of the Thieves Guild. Fortunately, Reckoning’s stealth is just forgiving enough – particularly after you’ve put a handful of skill points into it – that I had a blast. When in stealth mode, clear markers indicate how aware of you your enemies are, making it easy to learn and toy with the AI patterns. Awareness also drops quickly, taking care of some of the usual pacing problems with this kind of gameplay."