The Last Story director, Hironobu Sakaguchi, believes that developers worry too much about high-quality graphics, when their attention should be given to other aspects of their games.
The dev praised the non-Japanese team behind the game for keeping its setting authentic to real life.
Crazy how many Japanese developers have come out to praise the game when the Western journalists were trying to play it down and give off the impression it was somehow racist for a Western studio to make a game set in Japans history
Is this trying to reach back and aim for another round of cultural appropriation? Yes, some Americans made a great game that respects another culture, get over it and go Frosk yourselves.
Final Fantasy creator Hironobu Sakaguchi was asked whether he'd work on the MMORPG as a guest creator during a panel that TechRaptor attended in person, and his answer was relatable and funny at the same time.
What is Sakaguchi working on nowadays? Fantasian was the last thing he put out right? That game really needs a Steam release or something.
There has been a lot of discussion about whether Final Fantasy XVI is worthy of the franchise, and the game just received an exceptional endorsement.
Right there with him. It's not my absolute favorite of the franchise, but cemented itself in my top 3 of the series! I think the gameplay and exploration of some previous entries were done a lot better though. (XVI really needed mini-games and fun side things to do...) Some of the slower story moments could have been done better as well. However, it has some of the best boss fights and story/cutscene moments of any game I've ever played. I have been gaming since the NES days and I can't really think of anything that can even compare to this in terms of boss battles.
My favorite game this year so far. Maybe it will change when I play BG3 and Spider-man 2.
True!
Nothing wrong with HD graphics. Just make sure the gameplay is good.
HD graphics are nice , but game play should always be more important.
tell that to Square-Enix please, maybe they could listen to you and stop ruining the FF franchise. If only they stopped their obsession with graphics and started to create a really good game instead of mediocre pretty games then they could come out of the hole they are themselves digging.
An by "excessive" what Sakaguchi is really saying is that HD graphics lets you reproduce exactly what you want but at the same time by giving too much detail you kinda ruin other elements but that he has no words to explain this clearly.
This is mainly an issue with Japanese devs during this generation, from what I (and many others) have observed. They seem to have struggled far more than Western Developers in adopting and successfully employing HD/High Resolution graphics in modern games, in both a timely manner and without having to reduce the time spent on gameplay.
Some studios have done quite well; KojiPro, for instance, have managed to create some pretty open-ended gameplay and very pleasant graphics to the same level as western developers. They did fall into the presentation trap, however, with a huge array of cutscenes that far out-last the gameplay (a paltry 5-6 hours worth).
But really, this is more indicative of Japanese developers falling behind in the production of modern games than a problem with hi-definition gaming.