38 Studios founder Curt Schilling has claimed that Kingdoms Of Amalur: Reckoning is the first step in a bid to “change the way in which we are entertained”.
Maybe the final game will be more impressive, but the demo showed nothing revolutionary.
i loved the demmo personally, it may not have anything revolutionary or really even new, but it took everything i liked about most other rpgs and combined them into one for me. so to say the least im very excited.
and i dont think he meant it like that, the title read out of context is misleading. im pretty sure he means that the way they are trying to create this universe is different then most other games or entertainment. they wrote the history of a world and then are going to make other forms of entertainment all spawn from that single massive worl. the mmo, reckoning, books, etc......
not that that hasnt been done im sure, but its def not something you see often.
Companies seems to be putting too much pressure on themselves lately. IMO.
Judging by the demo, it has really generic combat/gameplay. I have no idea what people are fawning over this game for.
Change the way we entertained??? doubt that... sorry that distinction goes to Guild Wars 2 Kingdoms of Amalur is "so far" an ok game but statements like this?? don't think so..sorry
Amalur is not open world. There may be enough content to combat this, but the game engine strikes me as an updated NWN with dumbed down GoW style combat. There is no jumping, most dungeons/caves have one way path. No jumping to me is always a good barometer .. you cant in any bioware game (most of which I also do not care for) .. so things like being on steps and wanting to jump down and crank them out are restricted. I do not like restraints ... maybe you do so ymmv on how big a deal this is for you. I put up with it for Dragon Age, but Jade Empire and the Kotors did not have enough appeal to me. It's like single-player WoW with dumbed down GoW combat. Early reviews also disagree with Curt ... 78 from PS Mag, 80 from X360.
I started playing Witcher and that has no jumping and it is excellent a games. Games dont need jumping. Witcher 2 has no jumping and is better than Skyrim
"Games don't need jumping" There's a sweeping generalization if I've ever read one. So... Platformers don't need jumping?
I did say that there have been games without jumping that I did like. I also said myself it was a generalization. Reading comprehension ftl.
I should have need clearer and said RPGs don't need jumping.
AH, well that's a bit better. Still... Demon's Souls had no "jump", but you needed to roll across gaps in a few places to reach hidden loot. Then in Dark Souls From implemented a jump function (gonna be 100% honest with you, I hate the way they did it! But the button mapping was so perfect already, there really weren't many other ways they could have implemented it) and I have to say it does add to the gameplay. Do RPGs *need* a jump button? Certainly not; but need is such a strong word. They can benefit from having one, though, for sure.
Originally downloaded the demo for some Mass Effect 3 goodies but enjoyed it enough to pre-order - can't wait till Tuesday
I hate it when developers say crap like this. I understand you have lofty goals, and that you are proud of your team. But considering just how high expectations are for most games nowadays, more people want to see you fail just to laugh at your statement then succeed so they can still say that your promise wasn't full kept. It's a lose lose battle. Better that this game (of which, by the demo alone, I fully enjoyed) be a sleeper hit than a "Too Human" in terms of developer proposals to gamers. @susanto1228 Most games simply cannot justify that statement, I've never played Guild Wars 2, but I can't think of a game besides Uncharted (in recent history...Hell, even that game wasn't revolutionary, but damned good nonetheless) that can make such a bold statement.
i cant wair for the gammmmmme. =D loved the demo.
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