What game was crowned the suckiest of 2007? Nope, it wasn't Kane & Lynch...find out now in Part One of "The Worst Games of 2007"
10. Legend of the Dragon (Wii)
9. Two Worlds (PC, Xbox 360)
8. Lair (PS3)
7. Soulcalibur Legends (Wii)
6. Vampire Rain + Bullet Witch (Xbox 360)
5 to 1... in part 2.
Thanks for the info. lol, At stupid disagree with info!
Bullet Witch wasn't that bad and Vampire Rain was seriousl hilarious :)
lmao @ Vampire Rain + Bullet Witch sharing the number 6 spot... any list with Two Worlds that's labeled "Worst Games" is A-OK with me
Sadly i have to agree and disagree. With the part that I played of Lair so far, it did turn out to be bad. Not because the graphics was bad - it is visually one of the most impressive games. Not because of the controls - I like the motion controls. Not because of the game play - the gameplay is some of the best that I have experienced so far. Then why? Because the devs don't allow you to play the game. They shunt you from cut scene to cut scene. Allow only a few minutes of play before - bam - another cut scene - and they shunt you into some other sub mission in middle of flight. You start becoming disorientated and confused with all the shunting around - which destroys the gameplay and the strategy that you wanted to follow. The game is amazing - the visuals, the sound, the battle options - but you get to do the move that you had to master only once or twice before you get shunted around and not allowed to do it again. If they made this game a bit more free roaming strategy where you could take on the enemy your way - then it would be one of the best games of the year. Instead some moron decided to script your game for you and shunt you into a list of mini battle games and you don't get to decide on anything in the game except to follow the pre-prepared script - down to the minute.
So from a pro Sony supporter, who waited long for Lair, yes - this game gets the thumbs down from me - because the devs decided to ruin your experience by not allowing you to play the game. And it is a pity - because all the elements and gameplay elements is there to make this game epic. If they gave us the game engine in a Warhawk free play scenario this game would be in the top ten this year - and it looked so doable - because all the elements to do it is there.
Forgot to add - it looks like a game developed by the MS Office Help team. You know - the guys who came with clippy - the annoying Interfere-as-you-go assistant that you just can not get rid of.
I agree..with the random cut scenes interrupting gameplay..and the sucky targeting system..and the repetitive missions..but the controls worked fine contrary to what reviewers had sad..and it's still a good game..overall..
I can't speak for Vampire Rain, but I didn't think Bullet Witch was that bad.
Certainly not as bad as Two Worlds, I thought it was quite fun, maybe not as much playability as most games, but still fun.
sorry, but I don't see Two Worlds as a bad game. After the patches came out (about a week after launch), the game really doesn't have any problems. I like it more than Oblivion right now too. It has a bigger worlds and more interesting quests.
i dont really find LAIR bad. its kind of good,well not kind of really good!!!! i have no idea why they puted LAIR in the worst games of 2007.
I should really try out Liar, because I can't believe that plays soooooo bad like everyone's saying. Hell it got high Famitsu score that amazed me the most. And why o' why if they know the controls aren't on the spot don't give the people who bought the game the choice between motion- and stickscontrol?
The only titles there that was pegged to be AAA was Lair and maybe Two Worlds.
5= Virtua Fighter 5 offline
4= Ratchet & Clank
3= Assassins Creed PS3 version
2= Heavenly Sword
I guess he´s a fan of microsoft?
Teabag your man master chief, work that umbrella in eternal sonata, your a blue dragon, you go girl!
Wow, that was just a silly silly little list you made there.
It is so sad, Lair really did have potential...
"It is so sad, Lair really did have potential..."
No it didn't.
"It is so sad, Lair really did have potential..."
"No it didn't."
Yes it did.
I think you ppl need to play the game before judging it..off someone else opinions..
Lair is an enjoyable game....im glad I don't buy games based on what ppl say..I have a mind of my own unlike some ppl on N4G..!
I played it. It is a very, *very* enjoyable game - if you get allowed to play it. If they took out all the cut scenes and the interfering with the player - then this game would be in the top ten. It is that good. But you get so irritated by the interfere-as-you-go and scripted strategy that you just want to throw the controller against the wall. All the elements are there, the environments, the game engine, the content... but somehow some twit decided to script the game for you with 2 minute intervals - shoving you from here to there - basically breaking the game up into mini-games. Even in scene - for example - you get to chase down dragons in the sky, kill hordes of enemy soldiers, strange creatures, save people - all in one scene. Left alone - this would be an epic level - one of the most memorable in gaming history. Yet - the devs managed to shove you into picking up this person, not knowing exactly what is going on, and seconds after some woman whines about how thankful they are - being forced to watch a cutscene, you get shoved to this task, and after a minute, shoved to the next task, and so it continue until you don't really care about all the activity - you just want to get out of the damned hell of being shoved all over the place in this little one minute missions. And all they had to do - was to shove their cut scenes where the sun don't shine - and if they wanted to hint - then they could just tell you, not rip you out of the mid-action - force you to look at a movie, and tell you to turn around and now chase something else they, bloody THEY, think you should now do for the next minute.
Does it have the potential? Bloody yes. Just fire the wannabe film director and give us some free roaming access to the game we paid for without him sitting on our shoulder playing it on our behalf.
Gundam? Armored core? Ace combat? Wii sports?
Ace Combat was pretty good. The others? I don't know.
Two Worlds? I wouldn't nominate it for game of the year, but I actually thought it was quite good.
I recently heard that the developers released a patch to allow controlling with the analog sticks instead of the sixaxis, can anyone confirm this?
Im not picking on Wii, but the top 5 can be easily fill with Wii's titles such as Ball of Fury, Billy the Wizard, Game Party, Offroad extreme, mini desktop racing. Obviously gamepro is not gonna do that so may be 1 title each from ps3 and 360 and the rest from wii?
overhyped games are: Mass Effect, Halo 3, Lair, Kane & Lynch, Assassins Creed, Forza 2,
Hour of Victory
Spider-Man Friend or Foe
Samurai Warriors 2:Empires
& every other Wii game.
Hour of victory... OMG. The other day I was at a EBgames or gamestop or whatever to buy a pspslim and I saw a person reach for it (HoV) and felt it was my duty to inform them of just how horrific that game is.
Lol so hey was Two Worlds really that bad? I mean could somebody give me a short list of pros and cons about the game, or at least compare it to Oblivion?
The Menu and inventory was a total mess. It is very hard to figure out what items, particularly ingredients for potions, that you had.
Frame rate drops were annoying, but didn't prevent you from playing the game. The frame rate would diffinitely drop, though I never had it freeze completely on me like some others.
Online aspects of the game were boring after about 4 hours or so. Basically you ended up looting any villages present on a particular map. Run a wide circle, killing all of the more powerful creatures. Start a new board and repeat.
The map was hard at first to figure out.
More creatures to fight were needed in this game.
Leveling weapons by stacking them was cool at first, but eventually lead to ridiculously powerful weapons. Particularly evident with online co-op, were you could end up with armour or weapons stacked to level 50 or more.
Early in the game your character died frequently, while later on you became almost god like. Particularly with some spells. Necrodrain has to be the most overweighted spell I have ever seen in a game like this. A target locking spell that can do upwards of 12,000 points of damage killing almost anything and giving you equivolent health in return is absolutely crazy.
Perma-potions were nice but way too powerful in the end, particularly the ghoul brain potion.
The ending was really bad.
But, the game can be fun particularly when you were in your middle range levels. Magic was generally well implimented. The alchamey was well done. The taint shoot and graveyard effect is almost worth the price of admission on it's own.
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