The problem with having to save the world is that, more often than not, it doesn’t wait until you’ve had a full nights sleep. The eldritch abomination, the never-ending war that has reached your doorstep, the great civilization threatening calamity, a doting mother- these are all things that are sure to pull a hero out of his or her much needed slumber. They are all also very likely to appear in role-playing games. This may seem like a cheap plot device, but it actually makes a lot of sense- it is scientifically proven that you are 60% more likely to participate in an important adventure if you are woken up first, as opposed to just waking up naturally. That must explain why so many games start off with someone rolling out of bed.