Kingdoms of Amalur: Reckoning Hands-on Preview

There’s no doubt that the past year of RPG gaming has been an interesting mix. Notable releases include the obvious: The Elder Scrolls: Skyrim, Witcher 2, Star Wars: The Old Republic, and FF XIII. It seems that the RPG market is suddenly overflowing with quality and a sense of rejuvenation.

Enter debut developer 38 Studios and their bold plans with Kingdoms of Amalur: Reckoning and its plan to break a few of the RPG genre’s oldest rules- for the better.

After a few hours of hands-on time with the game’s demo (available now) it is clear that the world of Amalur and the characterization of its people have been carved out in painstaking historical detail. As a result of this work, Amalur is not just epic in scale, but ambition too...

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JoelR2273d ago (Edited 2273d ago )

There really can never be to much unique content. If they avoid repetitive tasks and missions then more power to them. If it is the same mission time after time in new clothes then why bother.

That said I want this game. It's great to see something different from the Skyrim knock-offs we are seeing submitted at the office.

skyrim fails in one way. They took it to far procedurally. if I have to rescue on more : "{NPC} has been captured, and is being held at {Location}." or some such mission... I will scream. Procedural can be added to create texture but I would say the ratio should be much higher for hand crafted missions to procedural missions. Kingdoms does this - lots more handcrafted