NowGamer - The trouble with good ideas is that unless they’re backed up by further good ideas, they might as well be bad ideas in the end. NeverDead is built on at least a couple of really good ideas, but before they even get the chance to shine, some bad ideas sneak up behind them, pull down their pants, shout ‘Check this out!’ then run away, leaving the good ideas looking rather stupid and embarrassed to be there.
The first good idea is to make the non-fatal dismemberment of the main character a key feature. It’s a good idea because it should be funny and because it ought to open up some unique gameplay mechanics. Unfortunately, NeverDead only occasionally succeeds in the first regard and almost totally fails in the second.