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5 things Kingdoms of Amalur does better than Skyrim

GamesRadar writes: The Elder Scrolls is the king of the genre - everyone knows that. We gloated about it in our review, posted countless videos of the wonders and oddities we discovered, and even named it as a runner-up for our game of the year. Needless to say, we never expected that 38 Studios’ Kingdoms of Amalur would come anywhere close to providing the massive, overwhelming world that Bethesda put together in Skyrim.

But despite being a smaller game from a smaller studio with smaller goals, there are certain areas in Amalur that shined especially bright, and even some spots where the newcomer bests the grizzled veteran.

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Knight_Cid2146d ago

BUT it also does 5 things alot worse

1) quests
2) characters
3) world
4) enemies
5) dialogue

I dont like how either turned out or will

BldyShdw2146d ago

How do you know any of those things are "a lot" worse if the game is not out? or are you a fancy pants reviewer and have a early copy?

Because unless you are then you are being pointlessly negative.

soundslike2146d ago

Enemies?

Dragons, ok. But as far as the majority of baddies you fight and actual boss fights (besides dragons) KOA wins by miles

admiralthrawn872146d ago (Edited 2146d ago )

Quests? lmao...skyrim quests involved walking, talking, and getting to the end of identical caves

characters? i can't comment on yet

world? amalur wins by a mile. varied environments, beautiful artwork. skyrim - bland snowy mountains and boring caves and dwemer ruins with only moments of beauty, even though that was ruined by glitches

enemies - i think you encounter variations of the same 5 enemy types in skyrim. i got bored of it after 3 hours
5 dialogue - amalur by far, skyrim dialogue feels awkward when you walk into a bar and the lady sweeping the floors tells you what she thinks of everything and her life story, and then says it again the next time you walk in the bar.

Saladfax2145d ago

Yeah... Bethesda needs to keep working on their NPC dialogue. For one, their pool of voice actors is still pretty laughably small when compared to works by, say, BioWare.

To have the same voice spouting the same line in seven different cities doesn't really increase immersion in a world. There were something like 13 voice actors, 2 of were Sir Patrick Stewart and Sean Bean (1 character each). So hundreds of NPCs are split between 11 voice actors. Skyrim increased this number, but the tendency for repeated dialogue remains.

telekineticmantis2146d ago

FUN!!!! Definitely fun. Definitely Melee. All KOA needs is better Graphics, Better Dialogue with your character actually having a voice. Mounts. Everything else is better, a streamlined open world was a GREAT IDEA, instead of players just getting lost in openess(new word).

bwazy2145d ago

Art style > graphics any day.

telekineticmantis2145d ago

I want a more captivating/visceral experience, believable worlds so on,so on, you want games that look like games. to each his own.

Armyless2145d ago

"Art style > graphics" could not agree more.

StraightPath2146d ago

skyrim needs a reset skills option, that way you can allocate perks differently and experiment more this would be way more fun.

Derpy2146d ago (Edited 2146d ago )

Based on the Amalur demo, I'd say they both have their strong points and weaknesses. I have to say that I was very disappointed (but not surprised, it is EA after all,) that Amalur will have online pass for a single player experience. This means I won't be getting it on day one, as I make it a personal rule never to pay full price for a game with online pass. But I'm not too put off by this wait as Skyrim still has a lot of play left in it for me to get my RPG fix until then.

By they way, the reason I have this rule is that I know that there is always the chance that I may need to replace my PS3 someday and have to pay for the online pass to continue playing the full game. So by getting the game cheaper I can justify buying the online pass should I ever have too.

Godchild10202145d ago

"By they way, the reason I have this rule is that I know that there is always the chance that I may need to replace my PS3 someday and have to pay for the online pass to continue playing the full game. So by getting the game cheaper I can justify buying the online pass should I ever have too. "

The online pass is tied to your account and not the PS3. So, even if you had to replace the PS3, you can download the pass again. Just go to your recent Download list in the PSN store.

Both games are enjoyable in their own right. In the end it's personal preference.

Clipper132145d ago (Edited 2145d ago )

To add on to your post, I install dlc purchased with my psn onto my brothers PS3, he is then able to use that dlc with his own account at the same time I use it. I've been doing this since Borderlands, most recent being Rage... So if that works with Rage's Anarchy Edition <sewers> and all other dlc I have A feeling it will work with this one too.

Derpy2145d ago

Thanks for filling me in on that. Guess I was misinformed about that.

Though I'd rather not have to deal with online pass, it's good to know I won't lose it if I ever have to replace my PS3.

SilentNegotiator2145d ago

Based on the Amalur demo, I'd say KOA has incredibly boring, generic gameplay/combat and an iffy camera.

Series_IIa2146d ago

This game is bad to say the least... If the demo was that boring I hold little hope for the full game...

- Bland textures
- Bad art direction
- Bad voice acting
- Really bad control layout on PC
- Poor sense of life in the environment
- Generic NPCs who seem to be copy and pasted from Fable

Play Divinity II if you want a real contender to Skyrim...

aPerson2145d ago

"Play Divinity II if you want a real contender to Skyrim."

I'm sorry, but that made me laugh. I had to return Divinity II because it was so awful. You criticize KoA for the faults you listed (which I disagree with entirely) and then say Divinity II does these things better? What a joke...

jwk942145d ago

The demo is of a three month old build and is not an accurate representation of the final product.

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