Mayday: Or, How I Learned To Love Grace Jones

BH writes: It’s been fairly rare that a game has not managed to pull me out of some fantasy or imaginative trick with its various inconsistencies. Particularly since games don’t often make use of themes and topics I would find particularly intriguing. So, what game has given me the ability to “talk about a game experience that allowed you to experience being other than you are and how that impacted you–for better or for worse”? The 1997 release of GoldenEye 007.

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