Game Informer - Designing games is hard work. NeverDead is a great example of just how hard it is. The main gameplay hook – your character being able to detach his own limbs and roll himself back together again – sounds novel on paper (and was tailor-made to sound awesome in preview coverage). However, if you’re going to use a unique mechanic, you have to design a game around making that concept fun (Portal is a great example). Rebellion may have come up with a new idea, but these days that’s simply not enough. By shoehorning this oddball idea into a terrible, unoriginal third-person action game, it created an experience that is too clichéd to feel fresh but also fails at delivering on the basics of the genre.