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OXM: NeverDead Review

When you're making a game with a lead character who can't die, you're left with a serious jeopardy deficit. NeverDead's problem was always going to be generating tension. Your partner, Arcadia, can die, triggering a game over, but it's unlikely. And her death would be desirable anyway - the banter between her and hero Bryce is cyclical, bottom-of-the-barrel sass.

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