An indie PC game developer shares his thoughts on piracy and how it affected his studio.
There's nothing wrong with pirating a game just to try it out & see if it's worth purchasing.. is there? Developers should always release demo versions of their titles.. especially indie developers with their indie titles.
I never pirate indie games, but at the same time this guy acts like he was going to be seeing steady sales from now until eternity. Sales slump over time. Fact of life. I'd also be curious to know who he is and what games he's made. It definitely matters. If your games are terrible, then people won't be buying them in droves anyway.
Try actually reading the entire blog. They made games for YEARS, since 2009. Sales were decent for those years as described and then in January of 2011 it was on a torrent site. In 5 months sales dropped 80%. Do you not think he took sales from 2009 in consideration? Do you not think he compared sales for those two years to those 5 months? People can defend their actions all they like but piracy has hurt the industry. This is just one example. Piracy is available on all types of games, both good and bad.
I legally buy all my PC games. Cant say the same for many others.
Another piracy sob story from digital battle, maybe the devs shouldn't have made bad games. Sucessful indie devs make fun games, piracy or not.
What a stupid comment. Skyrim is pirated, so was many other games. Whether the game was good or not is irrelevant to condoning piracy. The guy had to let go of half his team and spoke out why and you think it's just another sob story? There are many good games that don't sell well for many reasons and piracy is one example. Another could be marketing or poor pricing. This article deals with piracy so don't bring up the games were crap to low sales. It's pretty obvious the timeline of it hitting the torrents that it had dire effects.
Woah, who's condoning piracy? Piracy happens whether devs like it or not, bottom line is, a good game sells better than a bad game. Team Meat surely didn't have any trouble selling a 300 MB game. http://www.destructoid.com/...
how bout you doi some research before you bash it on piracy? yes piracy has its effects, however, binding of isaac, a flash game has sold over 400k copies, super meat boy, bastion, magika, dungeon defenders, have all sold more than their console counterparts on steam and some devs have even been surprised at how good pc sales have been for them. Lets not even mention minecraft. So in other words, his game is either crap, or he didnt suppport it the right. Either way, he should be talking like that to his audience. Good luck on XBLIG since he wont even make half the sales there cause MS doesnt give them any space to be recognized or even seen. Hes a little bitch for not mentioning which games he has made and then decides to insult his audience. He can go screw himself.
Well they don't like it, now they are not making PC games and instead supporting IOS. I'm sure those who jailbreak their devices can still somehow play them (don't really know how it works on IOS devices, just guessing). In the end piracy has hurt legit buyers and those who want their games on the PC will no longer be getting them in the future.
piracy is stealing
Unless you already own it. I've done that a couple times.
Stealing something that doesn't exist until you steal it... is that really stealing? Edit: When what you're stealing doesn't exist until it's stolen, how is it stealing? The developers still have their game. No copy is missing from their inventory. So what, exactly, got stolen? Don't get me wrong. I'm not saying piracy is right. But pirates of digital media are rarely, if ever, potential buyers.
when you take someone elses work for free its stealing
I feel sorry for those who lost their job. That sucks. I'm not in favor of piracy in any way, so please don't get me wrong, but I think it's foolish to point the finger at piracy and blame that alone for all your hardship. If you make a good game, then people -will- buy it. If you keep improving on your game after release, then it'll -keep- selling. You don't need to look far to see examples of that. Also, don't blame lack of DRM. DRM doesn't prevent piracy at all. It just slows it down by whatever time it takes for someone to get around to cracking it and uploading it to a torrent site. For an indie game, that might be a bit longer than a blockbuster hit, but it's only a matter of time, so why bother spending time, effort, resources and risk turning off some legitimate would-be customers because the DRM interferes with their enjoyment of the game?
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