Pocket Gamer's Alan Purvis writes: "Touch My Katamari retains the blocky, cartoony style of previous instalments. It's not the super realism that the Vita is undoubtedly capable of, but it's a great fit for a whimsical game. Although simple in design, the sheer number and variety of items strewn about each playing area is astounding. The short levels, the longest of which is about eight minutes, make Touch My Katamari perfect for picking up, having a quick roll around, and putting away again. Like another popular kind of ball, it's fairly basic but it'll keep bouncing back into your hands all the same."