Ouch - King Arthur II's PR manager believes that 24fps are fine for the human eye

DSOGaming writes: "I'm shocked. I'm seriously shocked since this thing came from a PR manager and not from a misinformed person. According to King Arthur II: The Role-Playing Wargame's Kate, 24fps are pretty enough as the human eye sees them as fluid as the cinema movies. NO our dear Kate, you are wrong in so many levels and we're surprised by your answer. The human eye can even see above 100fps. And regarding those 24fps, there is a huge difference between a movie (and how it's been captured) and a game."

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fluffydelusions2508d ago

meh is just a PR guy anyway...

Giru0172508d ago (Edited 2508d ago )

Well, it's kinda her job. Giving incorrect answers like this can cause a lot of confusion/misinformation among the players. There's no excuse for a game to run under 30fps AT LEAST. If it does, the devs need to figure out how to improve the framerate.

I'd like to know what CPU and GPU these 24fps computers are using (as what as what resolution, quality, etc), to see if the ones at fault here are the programmers or the players.

zerocrossing2508d ago

Then he needs his eyes testing...

iamgoatman2508d ago

My eyes! My Beautiful eyes!

Captain Qwark 92508d ago

ive seen games go at 24 and be fine, they dont really stagger badly until under 20. thats when its unacceptable imo. obivously though 30 or 60 is still much much preferred

ProjectVulcan2508d ago (Edited 2508d ago )

The difference is 24FPS is the absolute, rock bottom, bare minimum for any game.

I don't want just the minimum. 24FPS means that the response of the controls is going to be pretty slow. Acceptable for an RTS maybe.

30FPS is far more preferable, and anything over that speeds up the response time and gives the game that little bit more fluidity.

1/24th of a second before you can see any input changes, or 1/60th which is well over twice as fast and you can feel that, especially in speedy games like racers or shooters.

lzim2508d ago

Exactly. It does matter what kind of game you're playing and on what platform.

Playing Burnout locked at 24FPS would cause brain rot. A shooter at 24FPS would get you killed.

A highly cinematic adventure game where the point is blowing your mind with exploration of a visually splendiferous world in 4K.. 24 frames per second would be acceptable. Because there's nothing moving in the scene besides your character walking along.

The best answer for game resolution and frame rate is for it to be variable. If your character starts turning, or there's suddenly combat, the frame rate should skyrocket to 120.

brish2508d ago

Movies in theaters used to run at 24 fps. Does anyone think they have bad motion? I think they look good.

The problem with games is if the frame rate changes from 30 then drops to 24 it's noticeable. As the frame rate drops below 24 the illusion of motion disappears which makes things like targeting difficult. A constant 24 fps, or a constant 30 fps looks better than a game that runs at 30 then drops to 24 fps.

There are a few games that run at 60 frames per second. At that rate I can't see each frame but the motion is really smooth. I've compared 60 fps and 120 fps and I couldn't tell the difference.

gr33nFIEND2508d ago

24 fps isn't the worst thing in the world, Crysis regularly ran at that when it was first played and people were fine with it. As long as it's constant, and since this game is probably running so slow because of bad code, I highly doubt it's going to be constant.

So I wonder how it'll seem when played?

ProjectVulcan2508d ago (Edited 2508d ago )

Movies aren't the same as games- for one, movies shot in 24FPS get 'free' motion blur between frames which smoothes the image transition. Games do not. In order to get that in games, you absolutely must have a motion blur solution which isn't always very cheap(in terms of performance load). A high quality motion blur can make a massive difference in the perception of motion in a game. Try Crysis on PC with and without it, it feels incredibly different.

Some directors are experimenting with 48FPS to get smoother images and less 'judder' in motion. 24FPS is a very old format which is only standard because of ancient technology. Check this out

Also games require input from the user and have feedback. Movies don't. When you input a control command on a pad or key whatever, you have to wait for that signal to reach the machine and be processed and then see what it alters on the screen before you can react again and choose your next input.

A slow framerate massively slows down the speed at which you can see your last input and its result and thus slows your reactions.

Pro gamers play with the settings turned down to get a massive framerate, fast as possible. This is because a higher framerate is undoubtably better for games, reacting and playing them.

soundslike2508d ago

24 fps still frame....fine

then as soon as you swing the camera:


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