If you look at any modern FPS game, you will see that they all feature some sort of progression system. Most will offer XP for completing objectives and getting kills in games. This in turn helps you rank up, which in turn unlocks more items for you to use in games. A good example of this is in more recent offerings of either the Battlefield series or the Call of Duty series. But how will this system of progression work for a truly persistent game such as DUST 514?