AnalogHype takes a look at what all the fuss is about Kingdoms of Amalur: Reckoning's online pass.
What controversy? This isnt the first game to use the online pass far from it. Time to accept that this is going to become status quo from now on. It sucks, but devs have to make money somehow. If you want to complain, do it to gamestop.
And just what the heck could gamestop do about it? They just sell the games, they don't make the decisions on content.
Don't give me that excuse the devs have to make money. They already make it from the sale. If you want to sell the game you bought why should the dev get a piece of it.
It's compounded though. The problem with games unlike other material things is there really is no degragation in quality. It will play like new. So you are basically recycling the same content with none of the proceeds going to those who create it. Only the first purchase counts. Imagine buying a used car and it never needing repairs. Another thing is the maintenance of these games. The online services cost money to run and maintain. All that stat tracking is done through the service so somebody has to fund it. I'm all for flexibility but I can also see things from their point of view, not just my own.
Look at the music and movie industry they dont charge for second hand. I know u would probably say servers its not like their losing money. They charge for DLC and online passes. I just know let the music/movie industry try to do that unlock code on cd/dvd/blu-ray they will get hell. Gamers let publishers get away with too much stuff this generation.
Guess what though, music sales are down from where they were 10 years ago. This is why you see artists tour more now, that's where they make up most of their money. Thankfully a service like Itunes came about and got the ball rolling since the music industry was too stupid to do it on their own. Consumers like flexibility, not having to purchase whole CD's for a couple of songs. Games are a bit different as many play them only once. This is why used games are such a huge market. Music artists can recoup those losses by touring. Game developers basically have one shot and if people buy it once and recycle that same game over and over again how are they going to recoup those potential losses? This is why the industry is moving towards a service oriented market. They want you to belong to Steam or PSN or XBOX Live. That gives them more control. Right now it's still a learning curve and not everyone has access to being online. So now they are offering incentives like DLC and locking the online multiplayer. Notice how more and more games are online dependant?
I don't see any problem with online pass/dlc. You can still buy the game used and not play the extra stuff or buy extra stuff it's your choice. It is not required to play the game. You could also wait a few weeks or months and get it new at 30 bucks like most games do anymore.
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