Upgradeable Xbox 720 vs. Cloud

InEnt writes: There are a number of ways Sony and Microsoft could market their next-gen consoles when it comes to cloud vs. high spec hardware – We could see an Xbox 720 and PS4 push specs to the limits in an effort to be powerful enough for many years to come, or they could include an option to upgrade certain hardware in the machine. We might even see something completely unconventional after seeing the progress OnLive is making with cloud gaming, which could be a mix of horsepower and cloud gaming.

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danswayuk2515d ago

I'm not ready to move to OnLive fully just yet, but being able to upgrade more than a hard drive in the Xbox 720 would be pretty cool.

zero_cool2515d ago

Not the first console company to attempt it just take a look at this video here below...

Cheers Gamers & Happy Gaming!

ZippyZapper2514d ago

Phantom was never even made

adorie2514d ago

"Robrady Design was hired to develop the first Phantom Prototype and Synopse ID was later retained to develop the 2nd and 3rd generation prototypes. The streaming software, UI and code was developed with 220 engineers and developers in the industry as employees in the Seattle Office which was led by Ty Graham (founder of DirectX) and Kevin Bachus (founder of the Xbox)."

Oh.Does that mean the Phantom was basically the basis for the Xbox brand? Because that video displayed many things that the xbox and PS3 do today, but seemingly more PC centric.

Likes like it could have been the only console to evolve as the PC evolved with regards to gaming.

moparful992514d ago

Upgradeable consoles is a bad idea.. You have to develop your games to the least common denominator or risk alienating potential consumers... Its just a mess..

adorie2514d ago

if an upgradrable console is a bad idea, then I guess PC gaming is too. /s

moparful992514d ago

Look at all of the people that have low end pc's that cannot run newer games.. Unintelligent consumers will buy the cheaper lower spec console find out it wont run the newest games and then learn you have to upgrade said console.. What do you think that consumer will do?? RETURN IT!! Use common sense before being a smart alec...

gamingdroid2514d ago (Edited 2514d ago )

Since there is only two "known specced consoles", there is no reason why a company can't optimize for both, especially since they are of the same architecture.

I think it would be an excellent idea if feasable, and would extend a console lifecycle without the heavy early investments that barely pays off.

I would rather pay $200 later in the lifecycle than $200 EXTRA 4 years earliers, only to have the hardware be obsolete within a year. That is how fast technology moves forward.

By today's standard a PS3 and Xbox 360 is ancient, and the Wii a relic.

adorie2514d ago

too sleepy to drop a skyscraper of text on you endorsing my opinion.

I'll cya tomorrow, tho.

Mr Tretton2514d ago

Dude, upgradeable consoles are a possibility. Not completely practical, but not impossible if, let's say, we are just talking about a 1 GPU upgrade in that gen. The only issues would be having a powerful PSU in each system from the beginning that cannot be changed due to accepting a new GPU later on in the life cycle that the consumer installs, and a CPU that won't bottleneck the new card. Your games/system will read if you have an old GPU or new and will run the new games accordingly.

They could even set it to where the new GPU improves framerate stability of old games like on a PC. Companies could even start releasing their games ahead of time with more powerful graphical assets before the next GPU is released so that you see old games improve. They would release all new systems at that time with the new GPU installed. The games would still work on all systems.

The part where it isn't practical, for the foreseeable future, is by the time they would think to release something like that, new tech that is much more powerful will be in the works (on the PC), and the new consoles would be in development, that make it pointless. This generation, like any other, is a perfect example. Even if we could upgrade these consoles now, which many people would want, it's pointless when new ones are around to corner with much more improved tech than just a new GPU.

decrypt2514d ago (Edited 2514d ago )

@Mr Tretton

They could include a more powerful PSU in the stock console however that will put an additional cost.

More powerful PSU will make the console heavier, will need a bigger casing and will produce more heat.

Secondly when you do install that more powerful GPU. The console maker would have had to keep in consideration that a more powerful GPU will produce more heat and the original Box will need to have the airflow to accomodate the newer more powerful GPU. Surely a more powerful GPU will produce much more heat.

Lastly Even if you do upgrade the GPU, then your CPU will be a bottleneck, or even the RAM might become a bottleneck. Ram may become a bottleneck in terms of capacity or bandwidth. Generally newer GPUs need much more bandwidth too, in order to be able to flex their muscles.

Hence the complications are many fold and what if the GPUs dont sell. The console maker will need to take a risk. When GPUs are made for PCs they may work on any PC. When its made for a specfic console then the demographics of users is just that particular console, hence the costs are much higher.

Its not that easy to make a upgradeable console. Personally i dont even see it as being feasible.

+ Show (3) more repliesLast reply 2514d ago
gamingdroid2514d ago (Edited 2514d ago )

I would very much support an upgradeable console, if it was one tastefully i.e. not the "upgrade ability" or should I say flexibility of a PC, but inserting a single board with GPU/CPU implemented

I want developer to fully optimize for the hardware.

jaosobno2514d ago

"being able to upgrade more than a hard drive in the Xbox 720 would be pretty cool"

Then what would be the point of owning a console? I'd rather play on a PC in that case (since it can do both gaming and infinitely more stuff - unlike consoles).

Persistantthug2514d ago

Um....Sega 32X anyone?


+ Show (2) more repliesLast reply 2514d ago
ricky3602515d ago

Better hardware and much of the same for me, OnLive is a nice idea but years away from a practical solution for us hardcore gamers.

danswayuk2515d ago

If you give OnLive a go now you'll see that it's not bad, although more for casual gamers in my opinion.

3GenGames2514d ago (Edited 2514d ago )

We have enough input lag with a computer directly processing then feeding to a server, let alone streaming video and also reading the input to said server. It's terrible. Plus, I'd never want to use any cloud service. (AKA rented media with no real product) No hardware=no caring here. Same with download only games, unless it's damn good and priced more than 50% lower than a physical package, I won't ever buy it. You sheep can go have your own little ball in download only land, but I want a disk to prove I own something.

adorie2514d ago

too many bottlenecks to give OnLive a serious shot. once tech itself evolves a bit more and lag is reduced significantly, then we can see OnLive as a viable alternative to consoles and maybe PC.

steve30x2515d ago (Edited 2515d ago )

If they were to make it dead simple to upgrade then there should be no problem. Like for instance if they put the ram upgrade into a cartridge and just take out one screw to uncover the slot for the ram and then slot the ram in. The same with a graphics upgrade. they could have a graphics card upgrade to have two cards run in SLI or crossfire (or whatever system they want to use) and have that in a cartridge form too.

On the other hand if you look at the prices of peripherals and HDD's for consoles it would'nt be practical because microsoft and sony like to charge too much for things. Also it would'nt be very practical because games developers would need to write their games for consoles that arent upgraded and for consoles that are upgraded.

So at the end of the day its better to have one unified hardware set for consoles with upgradeable harddrives.

ricky3602515d ago

Well said, developers would have a lot more to consider with different hardware configurations.

danswayuk2515d ago

So taking things into account mentioned above, it may be better having the best of both worlds. Cloud for saves and other files when things go wrong with the console hardware, and then backups, configurations and high spec hardware on your side for when your broadband is not that good.

Stealth2k2514d ago (Edited 2514d ago )

"We might even see something completely unconventional after seeing the progress OnLive is making with cloud gaming, which could be a mix of horsepower and cloud gaming"

considering onlive is failing and an after thought I think not

We already know it will be primarily physical medium based

You dont own games with onlive. you borrow them. THAT IS THE DIFFERENCE.

That is why it hasnt taken off.

That is why physical new game sales make up 75 percent of the profit of this industry

you take that out and you have the psp go a dead duck

Ducky2514d ago

The reason it hasn't taken off is because internet service hasn't caught up.

The ownership part isn't that big of a deal considering you only ever own the hardware/disc, not the software on it.

mttrackmaster382514d ago

Yeah but we actually have the disc. Is a company going to pry that out of our hands? NOPE. Onlive, however, could easily pull a game off it's service. Look at what it says when you try to buy a game: "This title may only be available to *insert date*". That doesn't sound very appealing.

jwk942514d ago

How is online failing? You have the online console, computer apps, phone apps, tablet apps, and smart tv apps.

steve30x2514d ago

he said onliVe was failing.

jwk942514d ago

my bad, meant to put onlive.

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