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Save Game: The Second M

The premise behind any MMORPG is pretty simple: Get a bunch of similarly-interested people together, stick them on a server and watch the pot boil as they grind and quest and level their way up the seemingly never-ending ladder of in-game objectives and exploration. The great thing - or worst thing, depending on your perspective - about any MMO is that second M: the Multiplayer aspect. But what happens if you don't necessarily need that all-important feature?

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