This is the third comparison from Gamersyde.
These are pointless. I'm a proud PS3 owner but see no difference in both. Slight shading differences but that could just be the TV settings - ask me they both look good!!! Played it last night and liked it alot!!
I agree. If not for the line in the middle and the slight differences in movements on each side, I would think it was one video.
Hi I am a PS3 user not a fanboy both looked great the only thing i spotted 360 version took longer to crush car against wall thats all but wouldn't say that would effect game play Lol I am sticking up for the 360 you xbots take a lesson from this LOL. Rob.
ha yeah...agreed...I didn't see any slowdown in either except for the intentional slowdown of the wreck... I too noticed that the 360 version either crumpled less in the wreck, or did it much slower...but that is most likely because of two different wrecks and they were not perfectly synced with each other... either way its a great demo...and the game is shaping up to be awesome...I drove around for 2 hours last night just wrecking into people online...brought back fond memories of destruction derby 2 for the PS1 (the first one was slow and shatty...2 was pretty fun though)
Looks good on both systems lets hope it proves to be solid eh.
But, throughout the demo at times both were shiny, but that doesn't really matter but in details, the Xbox 360 version showed much greater details as in the road for example, BUT!! That's only at times, all in all there pretty much twins and everyone should be happy. What about frame rates though? Usually the ps3 suffers there, did devs. work through that this time? Hope so:)
They look exactly the same, I couldn't see any difference at all in them. If i showed you two tvs running this game on the two consoles, there's no way you'd be able to tell which one is which. They are completely identical.
The light source is coming from the right side, so of course there will be more detail/sheen on that side of the road...
Um maybe it's just me but I didn't see any slowdown in that video and haven't seen any slowdown when I've played the demo.
I did not see any either. Some on the neogaf forums reported some slowdowns, but you can't really trust people. Could also be accidental slowdowns. Just glad both versions look the same and ,I think run the same, at last.
Look at the 26 sec. mark the 360 version of this video is much more detailed and bright. Also as the cityscape flies by I noticed just a little bit of stuttering from the PS3 version. The backgrounds are also much more crisp on the 360 version as well. I think a small group of fans have just blown their whistles prematurely. Over all they both look good.
Actually from the video, yes it is.. but it doesn't matter because its not that big of a deal..
The game was specifically made for the PS3 not for the 360. They actually both looked good because I dowloaded it on both systems, but all I know is that when you go online and you play with other people on PS3 and you crash into them or they crashed into you, you can take a mugshot of your face and they will see it. Thats whats good about the PS3 version
@3.2 - You can do the same thing on the 360 version if you have the Vision Camera connected, otherwise it will just use your gamerpic. I've seen no differences in graphics/performance from either the PS3 or 360 version in the comparisons I've done. It plays great on both.
"... and you crash into them or they crashed into you, you can take a mugshot of your face and they will see it. " ----> I believe this feature is in the 360 version as well. Overall good example of a multiplat game, I hope every game that is multiplatform performs and looks equally on both sides
The game was terrible... No driver in the cars made it feel like they were remote controlled... The game has jaggies everywhere and still doesn't eclispe Motorstorm "a Ps3 launch game" in terms of visuals. I see no difference, by the way... Maybe the ps3 has a bit more color saturation and that makes it a little bit more vibrant but that's about it.
You must not be viewing on a 1080p TV then??? Game looks FANTASTIC on my set. No jaggies, no slowdown. Everything is crisp and clean. I do agree about the driver though - viewing a wreck with no driver seems like a detail they should have added. It would be cool if during wrecks the driver was launched from the vehicle :)
The reason why you don't see any slowdown is bc there isn't any. The title of this video is a complete fabrication by a desperate Sony fanboy. So caught up in his struggle to claim PS3 superiority that he would do anything. I could see changing the title if it still had something to do with the story, but there is no mention of slowdown in the video. Use the link to the original story. http://www.gamersyde.com/st... The tile clearly states..."Burnout Paradise Comparison by Dot50cal #2" I have approved it regardless bc I do not care if negative type stories get posted about the 360. Can the same be said when the shoe is on the other foot?
it's a shame... because the video comparison is definitly well done and people just want to ruin it with their fanboy comments
if anyone knows about fabricating titles, it would be you bloodmask. your the resident expert.
Well, I thought there was a slowdown on the 360 side when the car crashed...
@ bloodmask - your pretty good at your selective reading aren't you? I'd of thought you might have at least checked before accusing some of lack of objectivity, but obviously not Rather than the submitter making up his comment on slowdown its written in black and white on the sites front page - the page that links to the video: http://www.gamersyde.com/in... 'Update 2: Third and last video, again by Dot50cal, showing some slight slowdowns with the 360 version.' thats a direct quote from the site, not a fabrication. I find it hard to see in the vid myself, but as I've posted elsewhere, I can see it at home on the machines. Not enough that it would trouble me, but its undeniably there.
Also the PS Eye works awesome in this game and so does the Dualshock 3! You can feel the bumps going over or down the railroad tracks in the Railroad track section... The online integration is to die for in this game..it is so seamless... There is NO slowdown in the PS3 version of the demo!
Same for thge 360. Theres no difference in the whole vid or anyother video.
how about you guys look at that again, look at the crash that made it very apparent, the 360 and ps3 were frame to frame the same until the crash and it be comes obvious. but as with more and more HDTV's being compared once you get it home you wont tell any difference.
This game is ALMOST as fun as laughing at the BABOON BOTS, but nothing really beats the STUPIDITY OF THE BABOON BOTS....aahahahhHHAHAHHAHA @TrashBag below me.... This is N4G you gamer wannabe. Go find a sense of humor somewhere, and don't come back when you do.....AAHAHHAHHA
but your comment is f'ing useless... please stop giving us regular PS fans a bad name... please...
the flamebait...its a fn demo.. Is this news? seems to be a fanboy poll of can you spot the slowness? Well know by the comments, i suppose..
But if anybody here is interested in Call of Duty 4 for the PS3 or 360. Amazon has it today for $39.99. http://www.amazon.com/Call-... http://www.amazon.com/Call-... What's with the disagrees? I didn't say anything negative for people to disagree with me. All I was trying to do is help you guys save money. Dusty really needs to clean up this site already.
When developed in the correct hands, the differences between what can be done for PS3 and it's downsides on 360 are night and day. With the Cell Processor and RSX chips under the hood, the PLAYSTATION 3® is proving to be the primary development source for multiplatform developers. Once Madden 2009 is released for the PLAYSTATION 3®, it will set the standard for which all developers will follow. $niper
Do you live in this world? This is the first game this gen that started development on PS3. And in the present the most part os the games follow the same path on 360 and PS3. There's no lead platform. Another thing you need to knows is that porting from PS3 to 360 is much more 'easy' than 360 to PS3. But only a few games are PORTED. Ex: Lost Planet, Eternal Sonata... The BIG multiplatform games see multiplatform from the beginning. What makes this game different? It focus on the PS3 Harware. What we get from here? The 360 version will be at the maximum EQUAL to the PS3 version. This is just to avoid problems a very number of games have. Just like Orange Box, PES 2008 and so on. And you're forggeting that developers focus on the Hardware that sells most. And it is not PS3.
You know, since it sells the most hardware? There are no differences in multiplats graphic wise. The only problems are TECHNICAL problems. Loading times / Framerate drops. And that has always been the case. No MULTI-PLATFORM is EVER going to look like DAY and NIGHT when it comes to consoles. They are using the same Textures/Models assets that are approved for the IP by rooms of lawyers. This process isn't going to get doubled just to bring one game to another system. So you saying "look as good" is just ridiculous fanboy nonsense. If time shows over and over again that either using the PS3 as a Lead platform, OR coding separate versions from the ground up provides EQUAL ports, then there should be no more porting from the 360. Since that method clearly doesn't work. You have people that know how a PC/360 codes, yet the PS3 is a total mystery still. COD4 is one of the highest selling games on the PS3. Built from the ground up. Its a perfect "version" of a multiplatform game. There are no differences between the two performance wise. And thats the way it should be for Multi-Plats. We are talking performance here, which yes. Will be equal to the 360 once you develop on the ps3, or at least have people that know what they are doing.
crashes into the exact same spot. The PS3 version has more (and more accurate) physics interactions during the collision, which makes sense since SPUs kick ass with SIMD functions (physics being one of them). This is something that Alex Ward, director of Burnout: Paradise, has touched upon. They need to have a commentary with him so that he can point out the specific differences, as he did with the 1UP team.
That was the only thing I noticed as well, but like you said the developer already talked about this difference early in the week.
If developers just started their work on the PS3 then both platforms are assured of getting quality programmed games. I hope this becomes a norm and the thing of "better multiplatform games on the Xbox" becomes a thing of the past.
I'd have to say its because they know how to perfect both PS3 development, as well as traditional PC/360 development. Which can't be said when the 360 is the lead console. I'm just glad things like this, to where once again eagle eyes are getting out the microscopes to gauge multi-plats is becoming more popular, versus it being 100% clear that the ps3 version has suffered from ignorance on the developers side. Developers are running out of excuses on how they cant develop for the PS3 anymore because its too complicated yadda yadda yadda, just do your job. Its definitely looking like its an ineptitude on their side.
Just like Mario Twins they both look so like the god damn same. All of this minute picking over which one looks better is getting damn old, can't we just enjoy a game for what it is nao? I could see if this were like Orange Box or something, which in itself was like beating a dead horse because everyone knew the PS3 version was plagued.
One of the Mario twins is retarded though.... no no just kiddin, or maybe he is.. no no..
You Sony Fanboys never cease to amaze me. You so desperately want the PS3 version to be better that you fabricate seeing slight slow down on the 360 version that no one else sees. Just face it they both look the same and play the same there is no real difference between the two not unless you want to nic-pic. If there are any difference I'll wait for Gametrailers to do their comparison, theirs is normally of better quality but until then they both look the same to me.
It's obvious that the 360's unified RAM architecture aided in 2 separate crash views after the collision yet the PS3 version cut right back to the regular car view. /sarcasm
360 and PS3 versions side by side with two tv's. Come on people, this is retarded. You wouldn't even NOTICE this crap in gameplay. BURNOUT is a heap of crap in the first place. I swear ive never regretted downloading a demo. But Burnout was the first. The crashes are great, but I'm not a 5 year old child who likes to see things go Bang. and who is to say a fanboy didn't edit the footage?
i can see that the ps3 version is a bit betta, but i dont see any slow downs on any of the versions of the game
didn't notice a difference when I played them back-to-back last night. They both look and feel great, and I literally had a huge grin on my face the first time I crashed and watched the front end of my car meet the back end. Can't wait for this game, regardless of which system I buy it for.
I had to cover up the PS3 side to see em but they're there. The first noticeable one for me was just as the car is leaving the Junk Yard. The second most noticeable one occurs after the first crash as the vehicle hits the bottom of the first ramp. I have the 360 version and the demo seemed pretty smooth to me so far. The game's not necessarily my cup of tea though. I'd rather play something more along the lines of Forza.
Wait a second. After watching the Xbox side so intently I did the exact same thing for the PS3 side. I counted 4 hesitations in the time leading up to the 1st crash. Perhaps it's not that superior after all.
Can someone tell me if these kinds of crashes will ALWAYS yield the same collision results or will it vary if they do that comparison again with more car/glass debris on the 360 and less on PS3 and vice versa? EDIT rofl @ 2 disagree's for asking a question... N4G should do away with that button!!! Thanks for answering guys
I don't know, I've crashed a ton and noticed there were a ton of variations. They might have all been different I'm not sure, I know it definately depends on where you hit the car. I've only played the PS3 version though since I don't have a gold account anymore.
Criterion said that the crashes wont yield the same results. Apparently they will vary from crash to crash by way of the physics coding they put in. At least...thats what Criterion said. As for more/less debris for each version? I don't know. The PS3 is the lead platform for the game so they may go nuts with the PS3 or they may not and the 360 may have more....dunno.
I've already noticed a lot of variations as well, so far they've all felt pretty different to me. Don't know if they are dynamic or canned animations, but your speed and angle when you crash definitely change what happens dramatically.
I just wished we could play psn vs xbl. Jump Beyond cant we just get along (for today anyway)
Yeah man we REALLY need a cross platform MP game (FFXI doesn't count), that will help squelch a lot of fanboy fires. Everyone can shut up and take it to the game.
wood, thats the smartest thing ive heard on here in a long time. BTW i didnt notice any difference.
wow, ps3 version has definitivly better particle effects. the 360 version didnt even have particles in the first crash. cell == better physics.
I have seen more particles appear in accidents when playing on the 360.
You peeps who can't see the slow down on the 360 version either have bad eyes and by that I mean how your brain interprets images OR don't want to see it. It's there alright, and it's obvious even in a small video like that. I have both a 360 and a PS3, I tried the 360 demo first and it was obvious straight away the frame rate was a little low, I then tried the PS3 one and it was plain to see the frame rate was and is better. And no I'm not a fanboy, I have all 3 consoles and a PC, being a fanboy is just dumb, if a game is good it doesn't matter what the platform is.
But I don't see any slowdown in either version. There's other major differences, but nothing related to framerate performance from what I can see (which is great).
SAME TING! DONT CARE WE BOTH HAVE IT. MOVE IT ALONG. AS LONG AS WE GET LUV FROM THIRD PARTIES WE CRISS. NOW BACK TO UNCHARTED, GT5 PRO DEMO, R&C, AHHHHH TOOO MUCH VARIETY, OF GREAT QUALITY.
It's tough to see from this video. Running the game on decent TV at High def makes things more obvious. I have it on both machines and I did feel there was very occasionally some slowdown on the 360 version that I didn't see in the PS3 version. Its pretty insignificant though, so I'd happilly play it on 360. The Camera feature is a nice touch though, and since I have an 'eye' I'll be buying the PS3 version.
disagree.. Sorry man, maybe your 360 is about to die??
I doubt it mate :) I've 130+ games that all play fine on it, and its not acting up like it did the previous two times I had rrod.. I would get parinoid, but I can see from sevral people who have the demo on both machines that they have noted the same thing, so its not just me. ..and though I don't wish to offend you, you do have a habbit of jumping to defend any statement made that you think shows the 360 in a bad light. Not that I wish to do that! I should add, it plays excellently on the 360, just ever so slightly better on the PS3 from my experience. Having so many titles on 360 already, I'm seeking a reason to increase my Ps3 library, and this is one of the few multi platforms where the PS3 is a good choice!
no offence but when its easy too take a pic and put it online and show proof, its quite hard too believe....in fact here is the link to my pics on another post. http://www.n4g.com/NewsCom-...
I wouldn't worry about it. And PS3 fanboys shouldn't be hoping that a game developed with PS3 as the lead ends up being crap on the 360. All that will do is keep future games from being developed on PS3 as lead as given the choice between alienating 10 million as opposed with 5 million, I'm sure developers would choose the five million. As a PS3 owner, I hope that the 360 version ends up as good as the PS3 version, which would incourage PS3 lead development and porting to the 360, and from the videos, it will be.
if leading on ps3 leads to excellent cross-platform development then we can all look forward to quality games and hopefully and end to all this bickering. btw: is burnout using Criterions renderware or is it something new?
I think it is a new engine, may be also called renderware.
It does help if you have both consoles and have them connected to the same TV or monitor as I do, it's of course more obvious than that video, but it's still there. The real deal with which version to go for is online play and achievements the PS3 version not having the latter and the 360 having a better former, so even though the 360 has low frame rates I still may end up with the 360 version. So, now that the developers are slowly starting to get the hang of the PS3, and when Sony finally releases Home and more people have good headsets then I think the PS3 will be able to bring the fight to the 360. I guess I can't wait till both versions of games are identical.
One is brighter than the other, isnt that how it goes on all the comparison we have seen lately? But it has often been the ps3 that has been darker and 360 brighter, now it´s the other way around. Does it mather, just tune youre tv..
The thing that brought my experience down was the amount of alising on my 720p screen and the amount of texture tiling used. I know it's a lot easier to steam that way, but I thought they would have made the tiling less obvious. It's nit-picking really, I've had a lot of fun with the demo so far.
Both look the same. /comments