The Evolution (Not Death) of the Survival Horror and Stealth Genres

With all this hype surrounding the newly-announced Resident Evil 6, the talk about survival horror has been quick to come up. The gaming community has been pretty vocal about their thoughts and adamant that survival horror is dead, given the trailer’s explosive action and adrenaline-fueled moments. With the more recent Resident Evil games and even Dead Space, action has definitely take a bit more of a prominent role within this category of games. The stealth genre gets similarly inspected, with Metal Gear Solid 4: Guns of the Patriots and Splinter Cell: Conviction being front runners in this argument. Have these genres been killed off, fallen “victim” to modern game design? No, they’ve just evolved and have been bettered for it.

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Pintheshadows2486d ago (Edited 2486d ago )

If the Syphon Filter 4 rumour (fingers crossed) is true this time i'm intrigued to see what they'll do stealth wise.

As for survival horror it seems to have gone in the traditional sense (Amnesia not included) and now games simply have a horror backdrop.

Talking about horror there are two things I wish to say.
1. Condemned 3 soon please.
2. I might not get this across well but a survival horror game utilising ideas from the stealth genre, particularly Snake Eater. Siren touched on it a little but i'd love to see a full fledged game where the emphasis is on avoidance rather than confrontation. Expanding on this, set a game in a leafy English village and there would be no guns. Maybe a farmers shotty. That would make things interesting. It would also make most publishers flee unfortunatel.

I'd quite like a new Dino Crisis as well please Capcom. I don't want much.