It can be incredibly easy to both overestimate and underestimate the famed difficulty of Dark Souls and its spiritual successor Demon’s Souls. Rather than fitting nicely on the usual scale Dark Souls aims for a different sort of challenge altogether. The truth is that action RPG fans have become accustomed to loose and silly combat that tends to boil down to flailing away at enemies with a lightning sword until someone dies. In such encounters character stats tend to decide the victor while difficulty merely refers to the damage output and toughness of the world’s hostile creatures. A boss is considered to be “hard” when it kills you quickly or is difficult to take down even if it behaves in exactly the same way as your previous dozen adversaries.