Insomniac Games CEO Ted Price addresses the gaming community about the future of the Resistance franchise.
Nice to see a dev that doesn't run its franchise into the ground and ends it when its appropriate.
For me, the wisest move would be to finish it just like Insomniac intended to. If Sony tries to make other games they may not be as good and would be in danger of hurting the franchise. The PS4 is coming, and with it comes many new IPs which will have the opportunity to be successful just like Uncharted, and many others have on the PS3 (360 and Wii too). I think is the best time to end the franchise since is also almost the end of the generation. Who knows, maybe at the end of the PS4, or at the start of PS5, Insomniac would like to revisit it again.
yeah Im not sure about another studio continuing with games... I mean I have that problem with many trilogies. My problem is not with gameplay, but rather stories. Resistance 3 did not have the strongest ending to a trilogy in my opinion, but it still did a decent job wrapping up and ending the Chimeran Invasion. But when we look at 2 other huge game trilogies like God of war and Halo... my question is how exactly do you continue the story? How will Santa Monica continue God of War with the way they ended God of War 3? Halo 3 ended nicely and Reach was Bungies parting gift to their fans before they moved on to other ventures, but MS gave the reigns of Halo to 343 and I am also questioning how will this new Halo trilogy work? Whats its purpose? Even fans clamoring for Jak 4, what can they do? Even the New Sly 4, not many people are really excited for it as a new developer is taking the reigns I say leave the Resistance franchises conclusion, but add material to strengthen its ending. Halo Reach was sucessful as it strengthened the Halo trilogy. The god of war games on the PSP strengthened the trilogies ending. Truth is when it comes to a studio taking the reigns of a game from another, I get a bit uneasy. Metal Gear Rising and the new DMC come to mind. A games story should be planned out, and once that planned end is met, it is best to strengthen it, rather than to continue it. I hope some franchises do this, where as others meet that end they need. Looking at you Valve.... EDIT: Since I feel people may not understand what Im trying to say, it is that games can still continue making their stories.... But when the people behind that game feel like that is how they want to end their story, leave it be. For example Naughty Dog feels like Uncharted has met its end, they don't want to ruin the series, and may wait a while before they decide to move on again with it. Im rambling like a fool, but yeah.... I guess what Im saying is no resistance 4, but something set during or before the end. Not after
@Bioshocking Yeah... Im all for new games in the series, but I dont want them to keep going with the same characters. Maybe new people, the franchise has not been that explored. But with Halo and GOW, I agree. The new Halo trilogy seems unnecessary. Sure I don't own an 360, but I appreciate the lore Bungie created, and if someone was to continue Halo, I wish they used a different character than Chief, but rather referenced to him like in Reach. Same with GOW, maybe a new character. I like where Darksiders 2 is going using a different character but still referring to the first. Its really hard for me to explain, I understand what you are saying, but it really is difficult to explain
I have no idea why but I expected him to say ALL YOUR BASE ARE BELONG TO US Whats wrong with me?
if sony is smart, they will handle this to another studio (Guerrilla maybe?) and continue (or ending) the series (R3 instead of answering question left MORE)
Guerrilla is freaking busy geez. It's getting galling, every time people want to pile up games on devs already working on thier own IPs. GG is doing kz4 and a new game.
"if sony is smart, they will handle this to another studio (Guerrilla maybe?)" Ummm..no. Resistance is most likely done. R2 sold less than R1 and R3 sold less than R2. Common sense dictates that Sony should let the franchise go.
Truthfully, if Sony was smart, they would NOT continue the series and instead let it be done. In all honesty it was a good franchise, but that was it, just good, and it was always over shadowed by Killzone's graphics and other Sony games ever since 2 was released, in popularity and demand. And though R3 was good, the sales were still bad, even compared to other Ps3 games. From a gamers viewpoint, of course continuing it would be sweet, but from a company viewpoint (and obviously the developer's viewpoint), it's best to be done with the series, at least on Ps3, as I think a Vita Resistance would do good for the system.
I hope they don't. They have a pretty sketchy track record and they don't look like they have the imagination/ creativeness nor the independent fortitude to pull it off. I was left pretty unimpressed with KZ3 and how dumbed down the whole experience was from KZ2. All I can say about it is that it looked pretty. I'd rather a more established studio like santa monica handle it.
I have no issue with a newer developer giving it a shot. Obviously Nihilistic pops because they are constructing the Vita title. It couldn't hurt, but i'd leave it for a little while before doing another full fledged Resistance game. And GG isn't the right developer for Resistance anyway.
Oh come on Insomniac, you took way too long developing Resistance 3 (3 years) and sales were underwhelming. Coming from a studio that now wants to develop as many games as they can at a time and now want to develop on multiple platforms, at least be honest and say that you no longer deem Resistance a series worth working on because it doesnt make you the money you want.
Don't be such a cynic. Overstrike was announced before R3 was released.
GREAT TED AND LONG LIFE TO INSOMNIAC AND FUTURE PROJECTS!
I AGREE BUT WHY ARE WE YELLING??
well it sucks to have insomniac drop this,but we know that sony will keep it going, hopefully that will still be a good thing. Also can't wait to see what insomniac do next with overstrike.
We need answers to some of the questions in Resistance. I hope we do get a R4, and a conclusion at some point.
See Square! This is how your CEO should talk to fans.
hahahaha.. YEAH... that's funny. I am agreeing with you.
It's insomniac own fault, they were undiscerning of what their fans wanted and didn't even listen. So much was wasted and not used. I'm going to stay benign and not write diatribes on how poorly they handled Resistance (in my opinion), as I'm not uncouthy.
Oh how I love people who rewrite history. Resistance 2 was in response to what fans(or gamers in general) were wanting! They wanted color, they complained about the weapon wheel slowing down the pace of the game, they wanted more variety of locations, etc. It's feedback that made R2 what R2 was.
Who's rewriting history? You do know that R1 sold 4-mil because, at that time, there weren't much games to satisfy people of other genres, so they bought R1. Those who (2-mil plus) bought R2 were true resistance fans (like myself). What we wanted was more explanation and the use of sources they established from part one. My critism was more towards r3 development choices, and how they handle r2 (updates, dlc, etc.). Wtf happen with r3 was not us but insomniac themselves. From my understand, people wanted the weapon wheel for r2. People wanted better graphics (which we got). We wanted more competitive player count and co-op (which we got). But everything else was insomniacs choice, the abilities for one (which I didn't mind much)
", they complained about the weapon wheel slowing down the pace of the game" Funny how you criticize him by claiming he loves to rewrite history when I don't seem to recall that complaint at all. Even if it was a complaint, is must not have been a popular one.
killerhog2? Did you make multiple accounts because you weren't satisfied with your number of bubbles? Anyways, to address your original comment: I'm getting tired of everyone writing things like "they didn't listen to their fans enough". They're the devs. They should know what they want to do, and what's best for their games. The best games ever made were not made because devs listened to their fans. They were made because the studio had a vision and they executed it. How much input do you think fans had on Super Mario Bros, Zelda, Resident Evil 2, Half-Life, Halo, Star Craft, the first 10 Final Fantasy games, Shadow of the Colossus, Demon's Souls, etc? I just named a bunch of the best games I could think of randomly in a bunch of different genres, and none of them were great because of fan input. If anything Insomniac, where Resistance is concerned, listened to fans too much. And if you ask me, that is NOT a good thing. MAG is one of my favorite games ever but that's a game that was badly hurt by Zipper listening to its "fans" too much on their forums (I say "fans" because they were just crybabies who were getting owned too much and, when Zipper changed the game the way they wanted, they had already moved on to another game anyway, leaving the real fans to suffer through innumerable more patches while Zipper tried to fix what they'd done).
@Blaine That's precisely what is wrong with games today (particularly in the FPS genre) and why games like Resistance 2, MAG and KZ3 are ruined and dumbed down. You get all these people on the development forums claiming to be fans when they really are just cry babies who can't adapt to how the game plays (most likely from Cod). It's why games get dumbed down and homogenised making the genre stale as hell. That's how we get rubbish like KZ3, which tried pandering to casuals but was less successful critically and commercially compared to its predecessor. It feels every bit like a prequel to KZ2, a step backwards in terms of gameplay. I think what also contributes to this is how companies handle betas these days by pretty much giving them to every man and his dog, but a lot of these people are just casuals who don't know what they want or don't want to learn anything and develop any skill. This is the ugly side of big budget games and the medium increasingly becoming more mainstream.
Exactly. Insomniac gave everyone what they wanted and everyone threw it back into their face. They made R3 more like the old Resistance and people threw that back in their face as well despite it being a very good game. So what do you want? Gamers never know what they want. Even if the developer listens they still reject the very same thing they complained about or begged for. And when what they get doesn't pan out they blame the developer for doing it.It is always easy to blame everyone else for something but people make sure and never point then fingers at themselves.All these excuses why R3 didn't do well. It didn't do well not because of ignorance and stupidity. Not because it was like COD, not because it had a bad story or bad gameplay, not because of a few minor graphical glitches, not because of the online passes, not because it wasn't advertised enough. It is just the well of ignorance that is steadily growing in the gaming community. R3 was a perfectly good shooter, better then Homefront, Brink and Bulletstorm, the crappy games people jumped to defend and insisted that they would change shooters forever'. N4G really slays me. Any opportunity to say stupid things is never lost.
"they complained about the weapon wheel slowing down the pace of the game." WHAT! I NEVER heard that one before. talk about rewriting history.
What happened with Resistance 2 is that rather than listening to fans of Resistance, Insomniac listened to fans of Call of Duty and people who never even played the first game in order to appease the masses. They realised their mistake for the third and went on to make a game that was superior to both but, due to the second game, killed off any and all hype the series had. They can only blame themselves.
Props to Ted for being mature about the situation. Most devs prob wouldn't even bother to comment, never mind a live video recording.
Ted is such an awesome CEO. Wish other studio heads were as great as him.
He sure is awesome. He handled it with class. Gameplay and story wise the series ended with a bang. They cut out the fat from R2 and gave us a more focused game. It sucks that they're multiplatform now, but they've always been an independent studio, and that's what they want to be. I think that's reason enough to keep an eye on whatever projects they're working on. I wish them all the best.
Ted Price n Insomniac is still loved by this Playstation fan!
I'm glad Insomniac dropped it. Why? they ruined the series! I love Fall of Man and the whole thing when Hale was the only known survivor from the virus. They ruined it by saying he was a survivor because project abraham and that there were others like him. Completely killed the whole "resistance" theme. Hopefully a better studio will properly make a true sequel to Fall of Man. Thank you Insomniac for ruining the excellent Fall of Man.
I don't understand why they couldn't have just said "there are currently no plans for a future resistance title" or "we're taking a break from the franchise". I don't remember for sure, but I think at the end when you blow up the tower in Resistance 3, that's not the end to the chimera threat, so the story isn't done. It's obvious they just don't want to make it anymore because the games don't sell too well. I'm disappointed insomniac.
Microsoft Should Buy Resistance, Resistance is one of my fav FPS
Resistance is owned by Sony.
And what in the hell would they do with it?LOL....microsoft making a game? snicker;)
Yeah we were REALLY wondering why they wouldnt do another one seeing how R3 failed to crack the 1 Mill mark HUGE suprise LOL ............back to KZ3;)
its obviously because resistance 3 sold like what 200k- 300k units week after its launch? pitiful numbers for an AAA fps title. From a business perspective, I would to terminate production of more sequels. especially since insomniac sold out to EA games.
well i dont know how much have sold but i can tell you this : online servers are full of new players after the holidays
sold out to EA?how is wanting to 100% own the software you create selling out.plus the studio wasn't owned by Sony in the first place.
good luck Imsoniac games, Ive enjoyed the spyro and resistance series, looking forward to Overstrike :D
you are welcome Ted and i hope Nihilistic and sony release a Resistance Burning Skies beta on psn for the Vita , sony is promoting the vita to be the ultimate connected handheld device , well there you go , do things that others dont
I feel sorry for Insomniac having to read some of the ridiculous comments for that video claiming they've betrayed their fans and 'don't come crying back to Sony when you fail'. Far too many gamers this generation seem to feel it's their right to abuse developers for wanting their independence.
yes i agree , i met Ted bak at E3 2010 , man he is a very humble person , he was doing line behind me to play killzone 3 for christ sake
I've enjoyed Resistance but with R2 still being a bit underdeveloped, but it seems like stylish, cartoony violence is more Insomniac's thing. I'm kind of happy that Resistance is over for Insomniac. Wish them the best of luck with future endeavors and I seriously hope they come back to Ratchet. Because in my eyes, Ratchet can do no wrong, even A4O had it's moments. Nihilistic is concerning, because they completely messed up Playstation Move Heroes.
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