To shoot a "real" gun you have to hold it up and aim it. There is nothing boring about shooting real guns. It is more realistic to hold a gun than it is to use thumbsticks. Nothing better than hitting a real target 500 yards away, or unloading a full clip at a target.
Shooting a real gun or rifle is a lot harder to do especially accurately hitting the target; you have to put into account the weight, distance of object, and trigger pull and possibly recoil. Anyone can shoot but can they shoot accurately? Preferrably shooting with a controller is a lot easier and less hassle. Beside you can always shoot a real gun or rifle at the range unless you have your own backyard range. Also games is not real, hardly anyone can accurately shoot 500 yards without a helper and scope. Unless youre a marine whose trained to shoot 600 yards iron sight.
As if you're comparing firing a gun, which is a badass and really exhilarating experience, to holding your arms in front of a TV to play crap games. LOL! Totally comparable dude!
Have you ever played Kinect?
Check out the Haunt, swap torch for a gun and a little bit of imagination it could be done fine without it being on rails.
^^This, and actions would be limited. As in throwing a grenade would be difficult to do (and sifferent for Kinect to calculate correctly) without a grenade prop of some description, you would need a gun prop or it wouldn't feel right.
Theres also the fact that twitch moving would be extremely hard to do, meaning games like Call of Duty would lose all fun to them.
However, on the plus side, there would be no 360-snipers :)
Have you not been on the internet in the last 9 months kinect has been done with no on rails by developers and even modders to play things like idk a little game i like to call skyrim. Its possible to make a shooter work with kinect its just harder than the usual apply this command to this button that's been going on since the gaming arcade days. Its really sad to see big companies struggle when one person can tweak some controls with the kinect on another game and make it work better than there kinect games. Sure you have to recognize the fact that you may or may not be holding a weapon depending on if the developers want to add that in but still if you have a compelling story and some nice visuals and action and some good controls than there's nothing stopping you?
The new Ghost Recon already looks horribly boring and ridiculously easy so I don't see what the problem is. They ruined the Ghost Recon franchise by throwing in all of this casual futuristic garbage in the GRAW games and their new one. There hasn't been a good Ghost Recon since GR2.
There are some genres the Kinect just can't do well and shooters is one of them. Kinect excels at party/dance games though and has a few good ones for it.
I can't agree with you there because there hasn't been a shooter for kinect that' I've seen anyway. Now, I know first person games can be done right because I played a good one with Rise of Nightmares. Most people judged it after five minutes of play, but after really learning the controls, Sega made a blue print that can be followed. With a little imagination it can be done, and done well.
fighters are also open to kinect also Haunts controls are way better and spot on the only thing i would take from segas controls is the shifting your foot forward to move.
Here is the issue I find with your statement. Since the sales and review weren't spectacular it makes it a bad game? So what does the sales and reviews of GTAIV tell you? Not one time have you stated your experience with the game. I have played it and put all sales figures and opinions to the side. Sega is by far the best company that showed the creative side of Kinect. I like how they ****spoiler alert**** incorporated the mic to sneak past a certain enemy that roams the mansion. Since the enemy is blind, if you make a sound you are done. the boss fights weren't to difficult to understand and learn. the only thing that takes time is understanding how to move. Once that's mastered it's one hell of a game to toggle with. Try it with an unbias perception
To me, it's one thing for an end-user to bash Kinect. We're not getting paid to think up creative ways to use it to enhance a gamer's experience.
But for a dev to say something like this, just shows a complete lack of imagination. We rely on these guys to provide us with interesting and innovative gameplay mechanics, and all he can come with is "would be horribly boring"?
I don't have much faith in Kinect, but like I said I'm not being paid to think up great ways of implementing it. Devs, in my opinion, shouldn't talk until they've got something good to say, because what they say really reflects their own skill and creativity. As a dev, someone who's making the games, they're really only as boring as you make them.
I agree i mean we shouldn't really listen to what he says. I support kinect though most developers haven't really made anything COD level its still able to do great things ive seen people create awesome things with it, but to say that its going to be boring is kind of dumb your a game developer people in your profession somehow made playing a game full of campers fun to some people.
I'd love to hear what the people who disagreed with me think, but they probably didn't think anything at all. Easier to click disagree for no reason that to think up compelling arguments.
It could be done...I think the problem with devs like this is you need people that understand and can push game theory. A shooter made with the standards of current shooters like say a COD.... would be boring or very hard to control.
But if you made a shooter that plays to kinects strengths like different interaction and full body control it could be really good.
Rise of nightmares was truly under rated and laid down a good foundation. I'm playing The haunt right now and I like this genre of game. There is lots of potential there.
Gamers are getting lazy and fat.
Your argument is fundamentally flawed, unless of course you're looking to shoot your TV for real. In that case, do it you lunatic.
As if you're comparing firing a gun, which is a badass and really exhilarating experience, to holding your arms in front of a TV to play crap games. LOL! Totally comparable dude!
Check out the Haunt, swap torch for a gun and a little bit of imagination it could be done fine without it being on rails.
Theres also the fact that twitch moving would be extremely hard to do, meaning games like Call of Duty would lose all fun to them.
However, on the plus side, there would be no 360-snipers :)
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the boss fights weren't to difficult to understand and learn. the only thing that takes time is understanding how to move. Once that's mastered it's one hell of a game to toggle with. Try it with an unbias perception
But for a dev to say something like this, just shows a complete lack of imagination. We rely on these guys to provide us with interesting and innovative gameplay mechanics, and all he can come with is "would be horribly boring"?
I don't have much faith in Kinect, but like I said I'm not being paid to think up great ways of implementing it. Devs, in my opinion, shouldn't talk until they've got something good to say, because what they say really reflects their own skill and creativity. As a dev, someone who's making the games, they're really only as boring as you make them.
I'd love to hear what the people who disagreed with me think, but they probably didn't think anything at all. Easier to click disagree for no reason that to think up compelling arguments.
But if you made a shooter that plays to kinects strengths like different interaction and full body control it could be really good.
Rise of nightmares was truly under rated and laid down a good foundation. I'm playing The haunt right now and I like this genre of game. There is lots of potential there.