Creative Director Dan Vavra of Warhorse, formerly lead designer for 2K Games' Mafia series, has blogged a developer diary shedding light on the hardship of getting investors.
They had "no office, no company, no money and nothing to show" at the start but a pitch and some pictures. They were "no West and Zampella" and interest wouldn't come easy.
But only when it comes to money. Further details, such as pissing against the wind, are included in Gamepressure's interview.
It's a classic example of a potential new franchise where the first game is flawed but has promise and the sequel is make or break. If they can tighten up the combat, streamline some of the more tedious survival elements and polish the story and game as a whole to a high standard then they've got a great chance of making something big.
I've put hundreds of hours in KCD and still haven't finished the main story. I love just exploring the world, it's gotta be up there as one of the best game worlds ever created. Looking forward to KCD: 2! Switch version of the first one would be epic too, though :D
Meh, R* has fallen off anyway; KC devs shouldn't be so hard on themselves. Clunky gameplay, amazing story. At least they released a PC version for people and didn't pivot their studio to only caring about microtransactions.
The ridiculous 25-50 gb patches weekly sure didn't help the reception of this game at launch which I got, however the continued and fairly swift support at the same time was appreciated. Also the fact they stood their ground and refused to add artificial diversity that wouldn't fit the era made me respect them somewhat more.
Kingdom Come Deliverance by indie studio Warhorse is a unique take on Medieval RPGs. With an unwavering stress on realism and immersion, the game punishes players for taking the combat for granted while tacticians are handsomely rewarded.
Kingdom Come: Deliverance - a realistic medieval role-playing game (without wizards and dragons) - from the Czech Republic has a new development trailer showing the sword combat implemented into the game.
Looks intriguing. Realistic but fluid sword combat seems to be one thing that has rarely been managed in video games thus far.
I've been watching this closely as it will apparently appear on consoles next year,looks awesome and a really authentic.But it seems that you can't stab or remove limbs which is a bit disappointing but maybe this will change later on. Hope so!
Good read.