Extreme 3K barrel Crysis physics demo.
Indeed. A really great engine. Hopefully we'll see more games based on CryEngine 2.
The part with Tornado of barrels and the barrel chair with one man on it were the best parts IMO.
it says alot about your graphics card.
I'd like to know the specs on the machine running that...
Either way, that should be child's play by the time the next generation of game consoles come out, let alone the next wave or two of PC hardware
"i can't look more than 2 sec. direct into the explosion or my system will crash"
I'm pretty sure my system will crash if I bring the Crysis disk anywhere near it let along running it and trying to do such crazy things.
downloading the demo now, just got this new comp a week ago.
Intel core 2 quad 2.4ghz(2)
640GB Hard drive
8200GS-ya : /
Going to see how it runs before I decide to buy.
Damn that bad I was hoping I'd have a chance..oh well thanks.
Oh god, don't even bother trying it on a 8200 GS o_o. I have a 6800 GT 256, and I could only run the demo on 800x600 totally low :O...
Many of you could probably actually do the same stuff as this guy is in this video. He's not rendering it in real time (which would be impossible to do with playable framerates even with today's high-end computers). He's rendering it frame-by-frame at a really low fps, and then speeding it up for the final video.
In other words, it's prerendered FMV.
Now that's cool.
i'm surprised his system could run the 3000 barrel drop without any slowdown..
RSX can just fill in the polygons, while the cell works out where those polygons should reside during and after the explosion. Haven't you heard, the CELL is a physics power house.
Uhhhh... Im not denying that the Cell is a physics powerhouse... but this was Crysis, as in PC...
It's prerendered FMV (rendered frame-by-frame), that's why there's no slowdown. While he was actually rendering it, it prolly ran at like 0.5 frames-per-second or something.
No, i can run similar demos on my rig. It's not pre-rendered, it's just a very efficient physics engine.
The author himself says it's prerendered (check Youtube).
The one of the main strong points in the PS3 is the physics and calculations the CELL can compute in fractions of a second. I really hope they make a game with this graphics engine some time in the PS3's bright future.
The graphics, lol. The RSX wouldn't do too well with Crysis.
you must be very high to say that, say that to the guys that brought 3 graphics cards in SLi to run crysis. the cpu can run crysis, but not the RSX. it'll make the PS3 explode. imagine on the 360, it'll be RRODing and Melting at the same time.
Man I wish my computer wasn't a Gateway from 2001. I'm missing out on so many awesome games.
...when you're krillin!!! :P
the rig he is running that sh!t on that is.
Don't we all ;)
Was this ran on the triple SLi getup? That seems to be the only way to get this game running on very high. It's good to see videos like this just makes the next 6-10 years very exciting just imagine the possibilities! Just hope it won't take over $1800 worth of videocards to make a game run.
That wasn't rendered in realtime. He was probably running that stuff at like 0.5 fps or something (I have no clue), and sped it up to playback at 30 fps fullspeed for the final video. In other words, it's prerendered.
u guys think a qx9650 OCd to 4 GHz , 4 Gigs of ram, anad dual 8800 GT ( 512Mb) will be able to handle the 3000 barrel explosion? im going all out on my next PC ( sometime in january), but am not sure about the GPUs, GT? GTX? GTS?
Everything sounds great, but SLI 8800 GT's don't get much performance out of the 2nd GT...
what would you recomdend then?
Either wait for a new card to be released or a 8800 GTX revision.
k thx :)
Crysis Mod makers are gonna come up some awesome stuff. This game has so much potentiel for mods.
Yup. Mods rule. Freedom and mod community FTW!
That's what i love about pc gaming, you don't have to follow the rules, u can sacrifice something to get another, for example if you follow the recent crysis tweak guides, you can sacrifice edge AA, volumetric effects , and shader quality to gain performance and enhance other eye candy such as post processing and sunshafts, and it's very easy to tweak, u just need to know which command controls which feature, i'm playing on a tweaked very high setting in dx9 on vista with enhanced motion blur and shadowing(better than very high) at the expense of high shaders and reduced volumetric effects(who needs real-time rendered tactile clouds in the day/night cycle, it's not like you'll be flying to touch them), along with several other performance gain tweaks that change the way textures are streamed and rendered
This gives me a solid 35 fps at a 1360 x 768 hdtv resolution with 2xAA on a Quad Core, 4gb and single gtx, pretty good for a $900 upgrade system, i'm not even thinking about how this game will look with all bells and whistles on because i am more than satisfied with the visual fidelity i have,
And one thing, crysis framerates are very weird, and sometimes i could have sworn framerates i perceived were twice as much as what was displayed on screen, even though i'm a framerate whore, i still feel 25fps in crysis as playable, it feels like 45fps pace in another game, imo 40 fps would be the optimum crysis experience, i don't know if it's the motion blur or the animation fluidness, but when i get past 60 fps on whatever settings, things are faster than usual, motion blur disappears and it doesn't feel as good or realistic,
words cant describe how cool that was
In case any of you didn't realize, this is set to render frame by frame, which means all these massive explosions, effects, and physics aren't being rendered in real time. They're being rendered at a fraction of realtime speed and then sped up in the video to playback at 30 fps.
In other words, it's basically just prerendered CG, FMV video.
It was too good to be true I guess.
Will u just STFU and stop repeating the same thing again and again!!
you can sit here and do all this stuff...but really it means nothing if its not implimented right, I saw alot of affects in that video that we're very unlifelike.
I get sick of devs touting physics...ect because half the time a gamer isn't gonna notice this stuff, now by all means get real life like physics down so we can do stuff like chain reactions and such based upon angles and physic implimentations...but till that time its not life life, in life you can usually predict based upon mass, velocity...ect where a thing is gonna go but not in games and not in that video.
Its the most amazing game out right now.
It would be fun to make a fully physics based game with thousands of explosive barrels and stuff. Something fun and unique based on a strong engine (And not the free Physics card based games like Cell Factor).
Is that the game can still keep running the physics for a good while. I guess it's the graphics that would make it crash, but I wonder... how many GPUs would be necessary to run the graphics? I mean seriously, the 50 barrel explosion was impressive, it almost looked like an atom bomb (Crysis are geniuses for at least making us think it's genuine, even though it may not explode exactly like that in reality). I wish I could have seen that 3000 barrel explosion =( lol
That was incredible.
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