Welcome to a special series of VideoGamer.com's Top 10, where they bring you the essential genre by genre video game buyer's guide for Christmas and New Year. It'll run every Thursday from now until the end of the 2008 holiday break, so, whether you're looking for some family video game ideas to get you through those boring Christmas get-togethers or some top sports games to spend that holiday cash on, look no further than VideoGamer.com. In the third of the series, they look at the Top 10 Racing Games.
Without a doubt any genuine gamer would have at least four of the GT series in the Top 10.
"Forza 2 the new King of the Genre"? PGR4 in at No. 1? Pull the other one. DIRT is better than both of them. After that list Tom Orry has absolutely no credibility.
"does anyone else get the heavy stench of "PAYOLA"? "
I doubt anyone would bother bribing Pro-G/VideoGamer.com. It's just not a big enough site.
By the looks of it, they've got a few ads they need to serve so to get the page-impressions-per-visit count up, they'd clobbered together a five page list of racing games and linked to the reviews to get people clicking.
It probably took them no more than half an hour to do, and it shows (even if I agree with a few of his selections). The best thing you can do is not click it.
"After that list Tom Orry has absolutely no credibility."
He never had any to start with.
but GT only broke sales records, nothing else. Does that mean it's the better game. Rhetorical question. The better thing to ask yourself is what has GT done innovative lately, since it is the seasoned game.
Come on now, Forza series is only two games old, but yet has more innovation than a game that is about to release it's fifth incarnation. GT brings a new staple in graphics and car models.... That's it, the cars mainly all feel the same within their respective genres. Sorry, but that's just how i feel. Just like you expressed your opinion, now so have i.
If you just want pure adrenaline racing with excellent controls and great sense of speed I'd pick PGR4 over the rest as well.
now i learn it know it and understand it
thank you
Forza and PRG series have been the most compelling. I don't know what GT fans are crying about. The only evolution GT has made was the visuals and the car count. I just watched the 'World Premiere' trailer for GT Pro, and you know what i see, another evolution in graphics and car models. That's it, what is GT Pro bringing to the racing community? I ask this question to the diehard fans, not some PS3 fanboy, but the real diehard GT fans. There are a lot of PS3 fanboys that only scream about GT Pro because it's on their console of choice. I don't want to hear from them.
I mean would it hurt Poly.... to put in tire marks, some realistic smoke, and maybe, just maybe a little more realistic physics (and let's not forget damage). The cars all bob the same like a minivan. They really shouldn't be doing that. An Audi R8 should never bob like a minivan, never....I'm sorry for sounding so critical, but i'm just frustrated.
I played GT 4, and then i played Forza. I was immediately floored. The AI was different, there was tire smoke, tire marks, damage, aftermarket parts really felt like they enhanced the cars behavior and there were consequences for how much parts you chucked onto your car. In Forza you knew that you couldn't just make a super monster car and go out thinking you can beat the whole game. In Forza, you can make a monster car like a civic, but as the game progresses you have to race against cars that just outclass you no matter what you do. You might have 700hp on a car that ways 1800lbs, but as soon as it is time to turn, there you go sideways, and then when you want to accelerate, your wheels just spin. But a 500hp supercar can effectively put that power to the ground. I mean come on, that only makes sense. On GT 4 i had created monster cars that almost all felt the same.
Forza 2 is more realistic to me, and to all the naysayers, check it out. It has crazy vendetta ensuing AI, realistic physics, realistic racing feel, crazy amount of customizing, tire marks (so you can detect heavy breaking areas like in real life), tire smoke (and not the same type of tire smoke like in GT, you can actually guesstimate how much grip the car in front actually has before they loose it by the intensity of the smoke).
I have one ultimate question, what innovation is GT Pro bringing to the racing genre? Give me a list....
forza had a deeply immersive AI, and forza 2 expanded on that, the physics engine was impressive in forza 1 and forza 2 expanded on that exponentially, the damage system in a console based simulator game was revolutionary but not the first because i think GTR holds that flag, the customization was 1st and still is the greatest of any genre as far as console simulator games go and even better than all of the arcade games i.e. need for speed series, the racing line trainer, that taught you when to break and how to see the racing line was a first, the aftermarket body kits and mods on a simulator was a first, and car auctions.
Those to me, while not always being the first to implement them, were further innovated by Forza. Forza makes you feel connected to the cars, like the cars are yours. You can go online and say that no one has your car. And you can go out and try and whip everyones' butt with your car, that is distinctively yours. Forza is more of the car enthusiasts game, if you love cars and love to race them than forza is the true and clear choice. I can't say that for GT. GT is more like the rich car collectors game. The Car collecting type that hardly drives are knows anything about their cars. There is nothing unique about GT, and nothing that you can create on GT that you can say is Unique.
GT series has had lackluster AI, lackluster physics, no and i repeat no user generated tire marks, the same smoke animation regardless of speed, the same tired tire screeching sound affects.
It's time for GT to step there game up, beyond graphics. It's pretty, and pretty boring. Forza is fun wether battling with the AI "cough, AI driver Rossi", or beating it up online. Forza pushes the envelope further than GT.
The customisation was`t that good either, cos if you wanted to go fast you had to go for Forza body kits. Looking good meant being slow and with the online competition you needed the best kits.
Everything that Forza does is average. With GT you can feel the obsession for perfection. Everything that GT does is an example to other developers. It sets the mark for racing games. And is been the same for all 4 series
GT series dull? maybe they should try turning off the traction control. see how dull it is then..
By the way guys, Top 10 lists are a atter of opinion usually based on the writers desision. Everyone has a different opinion obviously. I am not a fan of racing games. I find them repeditive, which bores me. I do however absolutely love the Burnout series, and its the only racing game i play. Everyones different. But you will still get your biased fanboys trying to force their opinions across *cough*sonyfanonly*cough*
BTW Prunchess, they have only included 1 game per game series.