Another year, another non-appearance from Alan
The games industry is a strange, strange place. It's almost 30 years old now, but it seems developers still can't agree on the best way to PR their babies. In our experience, they go one of two ways: trundle down the elaborately stage-managed Assassin's Creed path, a game wrapped so tightly in Ubisoft cotton wool that it was little wonder dire rumours surfaced that the game might be one huge stinker (thankfully, as our review attests, we needn't have worried). Or they take a plunge and head down the route ploughed by the likes of Prototype, Borderlands and Fracture. None are due out for ages yet, but the developers have had the guts and confidence to demo their projects early - even if they are only 25% done.