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Nanostray 2 Developer Diary - Entry #4 - Level Design

Via IGN:

"As previously mentioned, Nanostray 2 was developed with our ComplexEd tool that we use to program the game and create all levels. In Nanostray (1), we modelled the levels as one large piece in Maya 3D which meant one small change could result in a lot of work. In Nanostray 2, the levels are composed of many small "tiles." With these single elements, ComplexEd can create as many large levels as we want ... and we can make slight adjustments to them after the fact. Imagine a building block set on which you let your imagination run wild."

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