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Submitted by jtorry 1068d ago | article

Hitman Absolution vs. the old Hitman games

Hitman: Absolution's first appearance at last year's E3 was an undisputed success. IO Interactive's reborn Agent 47 immediately became one of the show's major talking points, and by the end of the week Square Enix's booth was adorned with dozens of nomination placards. And yet despite this warm reception, many fans of the series were left dismayed: it seemed as if IO had quietly snuffed out the open-ended design that had previously defined the franchise, leaving in its place a streamlined action shooter.

VideoGamer.com, with the help of game director Tor Blystad, compare Hitman Absolution to its predecessors. (Hitman: Absolution, IO Interactive, PC, PS3, Xbox 360)

closnyc  +   1067d ago
*facepalm* ut just sounds so noob friendly its insulting...
Coffin87  +   1067d ago
I played Mirror's Edge the first playthrough with the red stuff disabled. It was much more a "Tomb Raider"-like experience. I loved it.
Gonna do the SAME THING with this Hitman game. I am gonna disable everything that helps, the only thing I want is a map that tells me where everyone is, because I am used to that feature and love it.
Then I am gonna spend my hours upon hours trying to find a way to get to my target.

BUT if every level is like this demo level they showed, this will be a Splinter Cell: Conviction-like action game. Which will mean the death of 47.
(But, of course, every frist level in a Hitman game was always a "tutorial" level, I have the feeling this is the same.)
SilentNegotiator  +   1067d ago
They spent the last few years on Kane & Lynch.....I guess we shouldn't have expected them to properly deliver a new Hitman game.

RIP Stealth Games
#1.2 (Edited 1067d ago ) | Agree(6) | Disagree(0) | Report | Reply
bauer007  +   1067d ago
your an idiot man, this lets you use stealth OR action, so no just RIP to your mum
SilentNegotiator  +   1067d ago
No true stealth game can design itself around being "or action" without major sacrifices.
t0mmyb0y  +   1067d ago
What game isn't these days. I miss the days when a game made you frustrated and you needed to actually figure out the challenge by thinking.
Benjamski  +   1061d ago
I'm all for challenge but the excessive trial and error of the older hitman games, as much as I cherished it then, make for way too much wasted time. As much as I'm sure I'd still enjoy that now, I don't have that kind of time as an adult now and can't justify putting that much of my time into repetition without getting some serious value out of it. Don't get me wrong, I want the game to be hard and I want my silent assassin runs to be challenging, but not unnecessarily so--or in a way that I'm doing the same thing over and over again only to find a solution that wasn't even remotely intuitive or logical. It sounds like they're aiming for that kind of experience and I have no problems with them making the game more accessible as long as they keep the traditional Hitman-style gameplay in there for the rest of us.
t0mmyb0y  +   1061d ago
Well Said Bubbles Benjamski. I agree. I played the new Deus Ex for about 2 hours on a Saturday night, and felt it was amazing. I don't have 10 min to sit there and talk to some dude though. Here's hoping Hitman is what all the old Hitmanese want.
BlmThug  +   1067d ago
*Sigh* They have lost a sale from me. I'll just pick up the MGS HD collection to fill that massive 'stealth genre' hole in me. IO you are the worst kind of sellouts, the ones that still pretend to do it for the original fans, when you arent
#3 (Edited 1067d ago ) | Agree(3) | Disagree(3) | Report | Reply
DeadIIIRed  +   1067d ago
The worst part for me are the Splinter Cell linear-style levels. The massive levels in the last Hitman really made the game and I was excited to see how big the levels were going to get in the new installment. I hope whoever is responsible is promptly fired and ran out of town.
Lord_Sloth  +   1067d ago
Or ran over.
blackhammer  +   1067d ago
We can only hope that certain features will be optional.

Needs to be a game that punishes you. A game that makes you have to try and try again, to find different ways to kill a man with a lesser of a cost than the last time you tried. It should make you act like a mechanic. Shouldn't have to constantly use a bullet to eliminate your target.

I don't want to have my hand held. I want my ass to be booted when I slip up.

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