James Fudge of Gameshark:
"WWE '12 feels like it was thrown together at the last minute and rushed out the door to appease a strict deadline. When you work for a publisher who expects a new product every year, time is not your friend, and starting from scratch is usually not an option. Whatever the reasons for the final product, there’s no denying that it feels rushed, broken, and stitched together. There are some new ideas in 2012 and a much more refined overall presentation, but the sum of this game’s parts doesn’t work very well together. Frankly, it doesn't make any sense why Yuke's essentially started from scratch when WWE SmackDown vs. RAW 2011 would have been a solid base to build on for this year's game. "