An in depth look at the various ways developers can properly teach a player how to play their game. Instead of forcing the player to sit through massive book worth dialog on how to play.
this is true... i hate when early game tutorials are soooo boring, that it ruins the first hour of the game. people aren't idiots!!! we'll figure it out
True. Tutorials are ridiculous sometimes...or most of the time. And don't teach a whole lot of things.
I hate the tutorials in most games. They need to figure out a way to mainstream it.
Yeah, I just played a game the other day that had great instructions....oh, Orcs Must Die. Simple and Easy to understand. DBL
one of the more annoying tutorials for me was the one in the first Assassin's Creed game. i played it again recently (for the third time) and i was forced to sit through the ENTIRE tutorial even though i knew the game mechanics inside and out. first of all, i think doing tutorials like that (where they completely stop the flow of the game to explain it) is a bad way to do it. second, i don't think the game should actively teach you how to play it anyways. i think it should give you glimpses as you go along and let you figure the rest out for yourself. the Portal and Half-Life games are great examples of this, and so are the Mega Man games. and i know manuals are becoming less important these days, but still....they're there for a reason.
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