5 things that could make Kingdoms of Amalur: Reckoning a masterpiece

With reviews on the way, and many hands-on already on the web, it's time to analyze the game from a different point of view to figure out why Kingdoms of Amalur: Reckoning could well be one of the best action/rpgs of 2012. Does it really have what it takes to satisfy gamers all around the world?

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antihiroprotagonist2349d ago

demo was pretty fun, but not amazing. The art style, character creation and menus were all extremely generic and cliche.

I'll definitely be picking it up though; despite the Fable/World of Warcraft ripoff aesthetic, the story and voice acting seemed compelling and the combat was pretty fun (similar to Fable with a bit of God of War)

Ravenhoe2349d ago

From what I saw it looks like a decent action-RPG but nothing out of the ordinary. The things I found a bit below par were the art style, too cartoonish and MMO-like, the interface/fonts etc., and the lack of blood/gore when fighting enemies. So, I think I will get it but I expect an 8/10 or 7/10 game, nothing more.