Trendy Gamers: Morality choices are increasingly popular devices in modern games. The light or dark side of the force, good or evil, drowning this kitten or giving it to the kindly old lady. From Star Wars: KOTOR through to InFamous (and its sequel) most action-RPG games in recent years have some kind of mechanic whereby you can choose to either do something benevolent or nasty. Unfortunately, these choices are often so heavily signposted that it feels clumsy, or you have no idea that you’re actually causing game-wide genocide because you didn’t ask a random NPC for some sugar in your tea. Thankfully, in EvilQuest, such choices are redundant. You are Galvis, and you are Evil.