Erik G of VideoGameOlogists.com writes:
"I honestly would like to see games with either more complex morality systems, like what Bethesda does or something done in game like Fable and Red Steel. I think the point of a karma system should be to create a more realistic world that reacts naturally to the actions of the players, instead of being an obvious cause and effect. Video games are at the point now where there doesn’t need to be the illusion of choice. Games like Uncharted 2 show that a completely linear story doesn’t need have a karma system to tell a great story and other games like Deus Ex and The Elder Scrolls have really shown us how playstyle really matters in a game in effecting the world around you."
The premium Sony Inzone earbuds are designed for PC and PS5, and they're finally getting a discount after launching in late 2023.
Paul G Writes: "AFK Journey is a free open-world, role-playing gacha centered on creating your own team of powerful heroes. Here, you play as the reincarnation of the great mage Merlin, solving a mystery surrounding a malignant corruption.
On its surface, AFK Journey's gorgeous visuals, strategic gameplay and dynamic characters promise a wholly fun experience for new and old players alike. Journey even has a very easy pity system that makes getting rare heroes a breeze.
That said, AFK Journey still presents the usual flaws in big gacha entries, including a lack of accessibility features, bad voice direction and predatory microtransactions."
"The Brussels-based (Belgium) indie games developer DascuMaru (Jochen Mistiaen) today announced with great happiness and excitement that his retro-inspired and atmospheric horror game "The Tower on the Borderland", is coming to PC via Steam on May 20th, 2024." - Jonas Ek, TGG.
***Of course, these are just two games that use this kind of limiting karma meter to fool us into thinking we’re playing a dynamic experience.***
IMHO, they aren't trying to fool anyone, they're just giving a choice that normally isn't at all there.
For example, in inFamous, the karma system isn't trying to fool you into thinking you really can change that much considering you already know that no matter what you choose, there will only be two possible outcomes at the end. The main element to it is in seeing yourself become evil as well as using abilities that differ slightly (or more) from what one who is playing good would do.
The 'karma' system in these games aren't intended to be Skyrim's open-ended system, but a middle-ground.
I don't see why it's an issue unless you look at it from the perspective that any karma system that isn't as complex as 'Y game' is only trying to serve the illusion of choice when in reality it's not intended to give one that power but just a semblance of it to support other game elements (most often, the powers one gains through these choices and one of two storyline options).