Another London video, cockpit view at 60 fps.
This game looks great but I can't say the same about gameplay, for me anyway. I struggle with the turns. Does anyone have any advice how to master turns?
use your brake, and monitor your speed, you know this is a real life driving simulator, you cant negotiate tight turns at 90 mph, use your brake, love your brake
Just drive slower, thats my only advice. This is not NFS or PGR. Probably some one who got some better advice and I must say this is much harder than other driving games.
I know, I have to slow down, but watching these videos you barely see the car slow down when making those turns. In racing games, the corners are the most important as it is there where often you can over-take so I'm naturally hesitant to get too slow. I'll practice more though. Also, is it better to drive with Manual or Automatic in this game?
The real problem with most sims. GTR/Rfactor/Live For Speed. Is that you have to realize YOU ARE TRAVELING AT A VERY HIGH RATE OF SPEED. You can't take a turn at 120mph, by SLAMMING on the breaks at the last second. Do this and you will usually just slide off the road. Look for the Turn markers OR the flashing DOWNSHIFT indicator.
I'd suggest "SLOWING" down as opposed to slamming on the breaks, not saying that you do it.. but you just have to treat it that way. thats really the only way to do it. I track-day my car.. if you ever tried to last minute slow down, your car would just end up upside down.
Slow in, fast out. Drifting is pointless as far as getting your times down.
Manual is the best way to drive the cars, that way you can force the slowdown sooner, and you generally have tons more control. You can redline gears as well. The automatic shifts around 2k too early.
Going slower in turns will make you end up going faster later in the laps.
I'd suggest you follow closely the AI cars, and watch for their brake lights.
Good luck, and I look forward to seeing all you guys online in feb!
Anyone who uses automatic in any GT game is a child molester =(
But yes, Manual = way to go. You can control which gear you're in for fast take off after you clear the corner - and you can engine brake by down shifting.
Edit: And I can't wait to see you guys online :)
before you start cornering, slow down you have to drive in the outside before entering the corner, you should already slowed down before you enter, don't brake or step on gas right when you start cornering to the inside. when you reach half-way, accelerate to the outside, it maximizes your speed when entering and exiting corners without understeering and oversteering. haven't you watched formula 1? that's how you corner.
you'll want to master the joystick to control how much you turn the steering wheel or how hard you step on the gas or brake. if not then you got to learn how to tap the gas and brake button while cornering at certain spots.
drifting is slower than turning when you corner, but that's because drifting is more for style rather than race, people usually drift because they like the style and feel of it.
Check out this image, the apex is the center the inside of the corner or turn.
drift them hold the handbrake and give it some gas, it takes a bit of practice bt youll get the hang of it
lol @ whoever said hold the handbrake to drift. don't say anything if you don't know anything. you don't hold the handbrake to drift, that's powersliding. FF cars use the handbrake to powerslide because they can't drift, noobies that can't drift will use powerslide as a noob technique to first learn how to drift, but you'll get nowhere doing that. to drift FR cars are most popular, you'll need to shift weight by having all the weight transfer to the front. then your tires will have to be in the opposite direction controlling oversteer and understeer, and gas steadily pressed up and down losing traction, then you'll have to regain stability again.
you can always drift thru the corner, thats what I usually do in GT
USE ENGINE BRAKE!
-lol, just kidding! do the slow in, fast out method; smooth is fast, fast is smooth. know the weight characteristics of the car you are driving. turn-in a milisec sooner if you always overshoot the corner, a milisec later if you always plow into the inside of the turn. the most important of all is consistency, you'd rather be the most consistent than the fastest.
-i love all racing games. it does not matter which platform it is on.
-favorite racing games: enthusia, gran turismo series, forza series, live for speed, r-factor, motogp series, race driver series, formula 1 series, and more.
it sorta depends on the car each car sorta handles turns a little diffrently depending on the weight of the car e.t.c. try driving behind the A.I. and break when they break it helped me get started you sorta knw when your goin to fast to succesfully pull off a turn. Also if you have some sort of racing wheel that also helps takes getting used too but adds to the fun and simulation in the long run and i find it easier to use than the six axis cus six axis isnt as pressure sensitive as brk and gas pedals. I got my wheel a logitech wheel for 80 bucks back when gt4 came out am sure its cheaper now. now i mostly drive with manual transmision so wanna try to upgrade to the other whel but thats 250...could buy a wii with that lol
Damn hes good... Gran Turismo is hard... I'm gonna get good at this one. So I can PWN in the 16 player online races
I'm glad to see the improvements, such as the hand moving for gear changes, that wasn't in the demo.
Also, to turn, you really just have to approach the corner and I would tend to tap the footbrake and just use the momentum to carry me round. I can't explain it, I just do it.
god bless it indeed.
LOOK THE HANDS MOVE WHEN SHIFTING..
This guy is the worst driver in the world, and this is why GT needs to add penalties for bumping. I'd rather have time penalties than damage at this point. Especially for cutting the track.
It looks great, GT's cars obviously look fantastic (arguably second to none!) but I've personally always been of the opinion that the environments need as much - if not more - care put in to making them. After all, you're not looking at your car when you're driving around, you're looking at the track!
I think that's why I find PGR4 so much fun to play, the level of detail in the environment makes you feel more "involved" in the action - glad to see Polyphony Digital have managed to nail the same feeling with their environments in GT5, judging by that video they're fantastic!
I'd be interested to see how different the layout of tracks are between PGR and GT in London. I mean, by the looks of that video at least part of the location is the same between games - if both have mimicked the real-life layout of the streets then presumably it's inevitable some of the tracks will share one or two same corners or sections?
its a nice feeling to race round the roads you know.
this is probably the best looking game ever made.
They finally added the shifting animation...sweetness, can't wait until you are able to fully look around the c0ckpit. You can use this game to check out a vehicle before purchasing it...kinda
...in addition to the brilliant visuals, the one thing I notice is the sustained rear-view. Most racing games you looking in the rear view mirror and you see the objects (i.e. buildings, trees, etc) disappear after they get to a certain point behind you. Looks to me in GT5 they naturally disappear from view.
My Playstation 3 experience will start when they release GT5!!!!!!!!
Drool worthy. The challenge in this game along with the graphics are what draws me to it.
I just played again, put more emphasis on brakes, taking my time and I've definitely improved. I used to finish 11th or 10th, now on average I finish 6th. Not too good but improving.
Thanks for the tips.
thats one sexy a$$ game
Ya, I'm amazed it can push those kinds of graphics at 60fps.
Video quality is kinda bad, but it sure shows how great racing games look at 60fps. And the driver is absolutely terrible, sorry. :(
Good job Polyphony :)
is that this game shows that ps3 can display 1080p at 60fps,with ***16 of the most detailed cars***,have great HDR lighting,reflections,shadows,m irrors,etc.
not only does this go above and beyond the vision gran turismo target video,but the amazing "ONE CAR" demo we got in GTHD.
if one development team was able to show that they are promising and delivering for sony and ps3,that would be polyphony digital.
never doubted it for a minute.and if you download the 720p videos from gamersyde and pause the playback on ps3,sometimes it just looks uncanny real.
mag lev...........kept it clean......with a hint of "i told you so" about ps3 and having enough memory.
It already looks great in screenshots, but in motion it's jaw-dropping. I loved how realistic the driver's reactions were, and the lighting and sense of speed is awesome.
I just finished 3rd! I'm so happy, before I couldn't even make one turn :D
"Denny Crane: You don't want me to say anything?
Alan Shore: Just those two little words that tend to shock and awe.
Denny Crane: Denny Crane."
Love the avatar Meus
Best TV show!
Are all the menus english ?? or is it like the demo which had some english some japanese ??
game looks graphically good with the car models and environment. But it wasn't as good as I thought it would be.
The video was of poor quality, but the graphics on show looked on par with PGR4 when in the c-pit mode. The city looked almost identical to PGR4.
I will have to wait an see a better quality to make a judgement.
The other trailers have looked good, but this is the first real game play footage I have seen.
that's it becouse PS3 havelimited amount of videoram..and that's sad.
I normally dont like inside views but that has made me change my mind.
Honda DC5 FTW
damn the detail is amazing. i know this is small, but if you guys look at the chrome on the honda emblem you can actually catch glimpses of it reflecting off the trees. holy macaroni
just 5 trax 50 cars==========> 50 bucks!!!!
they're gonna selling us a demo....for god's sake!!!
$60 BUCKS FOR HALO 2 AGAIN!!!!!
Great reply! Bubbles!!!
That is much better gamepley here
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