Gamasutra Q&A: Aspyr's Adams On Mac's Gaming Challenges

In recent years, there has been a lot of love -- and a lot of hype -- for the Mac. Yet one aspect about the Apple personal computers is not discussed much in the media: Games. Even as sales of Macs continue to increase, and as more people who have been accustomed to using Windows PCs for several years are considering a Mac as their next system purchase, there remains relatively little consideration of them as a serious gaming platform.

Thanks to Aspyr, Mac users have enjoyed quality ported versions of The Sims and Quake franchises, and other popular Windows PC titles, for their computers.

Mac games will remain important to the company's foreseeable business, assures Glenda Adams, Aspyr's Director of Technology & Development. Gamasutra consulted Adams for some thoughts about the current state of Mac game development, and to help solve the mystery of why it doesn't seem to get much respect.

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