Gamasutra writes: I’m on the final dungeon of Skyward Sword, and rather than spend time collecting treasure and upgrading equipment, I’m doing my best to reach the credits and finally end this game. I had no idea after hearing so much praise for it that I would be so frustrated while playing it. The only game in the past year that has tested my patience as much as Skyward Sword is Dark Souls, except Zelda doesn’t offer any relief from the frustration. While ripe with many enjoyable experiences, there are some annoying elements of Skyward Sword that almost completely ruin the experience.
I couldn’t quite figure out why these things annoy me so much in this game compared to other Zelda games, as many of these things are Zelda staples. I believe the main reason is that before playing Zelda I had finished all of the other Game of the Year nominees, and going from playing those games to Zelda feels like a step backwards. Without going too far into Zelda’s design, I’ll just look at the ways Nintendo patronizes the player, which is really what got to me.