Critical Hit!: "It’s not that AMY is too hard. I mean… it is hard, but for all the wrong reasons. Basically AMY is trying to be a stealth horror game (which is a cool idea!) in which you have to protect a little girl, Amy, from the undead hordes. There’s a little more to it, but honestly I was too busy wrestling with the terrible controls, cursing the atrocious save system, and cringing every time one of the annoying characters opened their mouths to bother noticing.
Let’s back up a bit. AMY was directed by Paul Cuisset, the lead designer for one of my absolute favorite childhood games, Flashback: The Quest for Identity. Anyone else who happened upon this absolute gem of an adventure game will say the same thing: it kicked ass. This is why I immediately became interested in AMY."