‘Deity’ Review – Darkness Reigns | IGM

One of the challenges of creating a game is to establish effective pacing. The difficulty of balancing tension and subsequent release, challenge and gratification, highs and lows, is in making sure that they cycle at a steady, if occasionally unpredictable, pace. If one were to take a traditional stealth game such as, say, Assassin’s Creed and speed up the sawtooth cycle of stealth-tension to kill-release, then one would get Deity.

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Basjohn2233d ago

Assassin's creed is further from a stealth game than Battlefield is and certainly not traditional. There isn't even a sneak button! You literally RUN and RUN and JUMP and hope guards have poor memories because damn skippy they're going to hear and see your flashy metal plated robe behind.