OXM UK: "RPG elements are a double-edged sword. Execute them perfectly, and they have the power to create a smash-hit overnight. Fail to get it right, and you probably would have been better off without."
It's kind of funny how we take RPG elements in action/shooting games for granted nowadays. I wonder if Halo 4 will continue with Halo: Reach's secondary ability stuff.
Why couldn't Reach be like Halo 3? Why couldn't COD MW2 be like COD4? Why can't Battlefield 3 be like Battlefield 2 Each new entry in the series.. is breaking the game... it's making it so easy, that doesn't make me more joy to play.
I like BF3 more than BF2, cannot agree with your argument.
Rage had it's short comings but it wasn't a bloody rpg-shooter and putting it in the category of fallout 3 isn't really fair. It was a linear game in an open setting not an rpg.
No, it's not a fair comparison... but it's a comparison id Software invite by constructing a post-apocalyptic world with sidequests, vehicular exploration, etc. If you're going to try something new, don't create false expectations.
They never created false expectations, they just wanted to make a game with lots to do. I didn't see the word 'rpg' appear once in their entire marketting and I actually remember numerous interviews where great emphasis was put on the fact that Rage is a linear game. I mean how DARE id software try something new whilst daring to assume that their consumers are smart enough to tell the difference between an rpg and a liner shooter. You're right, next time they'll just assume we're all a bunch of fucking idiots and they can set their game in a white clean room to avoid comparison with fallout 3 - oh wait then it'd draw comparison with portal. How about the opposite of fallout 3, a lush open natural wor... oh wait that's oblivion. How about they set it in a tiny tight corridor that's not open? Oh wait they got torn to shreds for doing that in doom 3!? I mean this is disgusting. How dare a developer respond to criticism of linearity in one game by opening up their level design in another.
Don't put words in my mouth. By "invite" I don't mean they said it out loud - I mean that's the message their choice of setting, choice of plot, choice of aesthetic and choice of supporting mechanics conveys. I couldn't give a toss how they built it up, much as I couldn't give a toss for the way devs dodge talk of learning from/riffing on their competitors in general.
I had more fun with Duke Nukem Forever than with RAGE
I got the game the other day... I played for 30 minutes and was pretty much done with it. Boring gameplay. I was playing on PS3 and the fact it needs an 8GB install and still has to reload textures, pretty crappy textures I might add, after doing a 180 turn is just distracting.
The game is not an RPG, it was never supposed to be one
When I started to play rage I thought it was a good game, but it was though it run out of ideas. The ending was so poor and you can't even return to the game to finish any missions you have missed. To me the most overated game of 2011.
fun game way to short thought i was just at the beginning when the game suddenly ended lol.
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