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Submitted by BeardedGamerShow 1491d ago | videocast

The Bearded Gamer Show: Episode 29 - Death to all Cutscenes

IN this new episode: Mass Effect 3's difficulty settings, a demo cross promotion between Mass Effect 3 and Kingdoms of Amalur: Reckoning, the future of Diablo III on consoles, and Alan Wake are in the news. The Software Soundoff looks at the ten best selling games. Finally, The Bearded Gamer talks about Ken Levine's recent interview with GamaSutra and the prehistoric nature of cutscenes in video games. (Alan Wake's American Nightmare, BioShock: Infinite, Culture, Dev, Diablo III, Industry, Ken Levine, Kingdoms Of Amalur: Reckoning, Mass Effect 3, PS3, Xbox 360)

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Abriael  +   1491d ago
Ken levine should think about his own games instead of teaching other developers how to do theirs.

I personally enjoy cutscenes, and I know that many others do. There's absolutely no way in which a non cinematic event can be as expressive and impactful as a fully directed cutscene. The two things can and should exist. It's that simple.

Saying "I don't like to use this tool, so you all shouldn't use it either" is extremely short sighted.

Quick time events and mass-effect-like interactions are nothing else than a whole lot of cutscenes tied up together by small interactions.

Funny how he puts Mass Effect on a pedestal, and that's one of the most cutscene-heavy games ever.
#1 (Edited 1491d ago ) | Agree(0) | Disagree(1) | Report | Reply

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