IN this new episode: Mass Effect 3's difficulty settings, a demo cross promotion between Mass Effect 3 and Kingdoms of Amalur: Reckoning, the future of Diablo III on consoles, and Alan Wake are in the news. The Software Soundoff looks at the ten best selling games. Finally, The Bearded Gamer talks about Ken Levine's recent interview with GamaSutra and the prehistoric nature of cutscenes in video games.
I personally enjoy cutscenes, and I know that many others do. There's absolutely no way in which a non cinematic event can be as expressive and impactful as a fully directed cutscene. The two things can and should exist. It's that simple.
Saying "I don't like to use this tool, so you all shouldn't use it either" is extremely short sighted.
Quick time events and mass-effect-like interactions are nothing else than a whole lot of cutscenes tied up together by small interactions.
Funny how he puts Mass Effect on a pedestal, and that's one of the most cutscene-heavy games ever.