Nightmare Mode's Philtron Rejmer takes a look at the multiplayer of Assassin's Creed and what makes it the cognitive and intensely tactical experience that it is.
I liked the multiplayer in Brotherhood for a while. Few problems were finding games, your character not doing to same motions as the other NPCs so they could pick you out of the crowd just but sorta noticing your not doing the exact same gestures as the other 5 doctors around you, and the issue of who ever spawned closest to who was basically gonna get the kill 1st and doom the other player to fate. Anything different in the new 1?
Yeah. Revelations' multiplayer is much more polished. Your character gestures and makes the same motions as the NPCs and there are a lot more nuances in the game that reward you for outthinking your opponent.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.