Disgruntled gamer Dave ‘Mack’ McConkey examines the trend for elaborate and cinematic character actions in response to relatively simple button presses – and asks whether this is disconnecting gamers from the very experiences they crave.
Pretty much what I hate about current gen games. Less user input and more cinematic flair. Doesn't make for a great game though. Makes for a very mundane experience on the user end. Some gamers enjoy that cinematic experience, I for one dont. It turns into less of an actual game and more of an interactive movie.
Yet again, how are you supposed to make Batman kick ass?
Throwing your controller at the wall certainly wont help Batman
I don't think that's the problem. It's always cool to have many character actions with a few user inputs. It's what I like about the combats in AC and Batman. To make them intersting in terms of difficulty, you just have to make the combination of these inputs more challenging (something that, I agree, both of these games didn't do).
Yeah, this is pretty much the big flaw with those Batman games - combat is basically one long QTE. The stealth bits are fun though, as is flying around the city.
and UC3 and BF3 and a lot of other games but UC3 is just an entire game made up of QTEs and its bores me to death
QTE is only good if done in small quantities. However, Heavy Rain relied heavily on QTEs and that game is brilliant. It just depends on what sort of game you play.
I agree with most of what he says. Let's try something shall we? Run any Assassin's Creed game, and let the enemies surround you. Let there be five or six enemies trying to attack you. Now press mouse button 2 repeatedly (or the controller equivalent) to counter-attack. Keep pressing the button, don't do anything else. Ezio will kill all of the enemies surrounding you in a cinematic fashion without a sweat. What a glorious victory. :)
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