"Gran Turismo 5 and Need for Speed: Shift were messes in my eyes for a number of reasons, but a big sticking point was how the results of my driving felt disconnected from the game’s feedback. The cars would look like they were moving relatively slow and upon getting to a corner, while hitting the breaks I would find myself flying off the track sideways and crashing into the wall. Upon which I’d lose 1st or 2nd place and never be able to catch up for the rest of the race. It wasn’t that my skill weren’t enough to pull off the maneuvering necessary, but that I felt I was and the game said otherwise.
This same story happened over and over in Driver: San Francisco, and this time in crowded city streets. However, instead of wanting to break something I found myself thinking “totally freaking sweet.” Why? It’s all in the presentation."