X-Com is the story of the underdog because of "broken" design, and that's what makes the game so memorable. Will Firaxis' Enemy Unknown re-imagining do the same?
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Dying or losing in video games is part and parcel of the experience and accepted as an occupational hazard. But some games take it way too far.
Ha, at first, I was gonna jump on this writer for saying X-Com is broken, but I see what he means by that. Yeah, that old design philosophy would never work today. Gamers are such babies!
My cynical gut reaction is to say that of course they'll "fix" it. That's how games are these days...but from what I've been hearing these Firaxis guys seem to really love the original game. So who knows, I guess.
An opinion from a game site that doesn't suck or isn't made to get hits. Nice.
If you go to Game Informer's website, there's an interview with the three lead designers, where they say their favorite parts of the game are perma-death, line-of-sight, soldier stats, destructable terrain, and a ton of upgrades to research. There may be some minor tweaks here and there, but it seems they are trying to maintain everything that was awesome about the original game.
It's still important to make updates to accommodate how people game today...as opposed to how they gamed nearly 20 years ago, when the original X-COM came out. I'm not saying they should make wholesale changes, but we've seen a LOT of refinement to gameplay theory and design in those two decades, and that shouldn't be abandoned any more than the elements that made X-COM a classic.