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Of Both Lovers and Fighters

A lot of people who criticize gaming stress the point that its general output is too heavily focused on violence. From the softer, slapstick antics of Mario, to the fast and bloody b-stories of Bulletstorm or Gears of War, their point is clearly that games require some sort of offensive back-and-forth to provide the player with a compelling reason to play. While this assertion isn’t entirely true, there’s definitely some meat to it. Developers are still struggling with ways to portray the mundanity of real life in the same compelling way that a good drama can.

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