Next Generation talks with Nique Fajors, Capcom's VP of marketing.
"If I'm going to make a blanket statement, I'd say that Xbox 360 and PS3 are basically equal [in terms of development costs]," Nique Fajors says. "The challenge at this early stage lies in the type of games. When you look at the tools and technologies and comfort that people have, given that the Xbox 360 has a year lead on PS3, there are of course more technologies available for a certain genre. So that can make life a little bit easier.
But it's not purely a dollar issue. It's mostly tools and technology and a comfort issue. Every year, developers get more and more comfortable with the platforms they're working on, so that 12-month lead for the Xbox 360 has been beneficial when you're comparing those two platforms."
"There certainly wasn't a lot of angst and pain associated with the decision to bring Monster Hunter 3 to Wii instead of PS3, because we as a company are very much committed to the PS3 as a global platform that we know can be successful in Japan, Europe and the United States," Fajors says.