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Submitted by tiffac008 500d ago | interview

Ken Levine on the Storytelling Craft of BioShock Infinite

Gamasutra: The original BioShock stands as a sterling example of environment-as-character. The city of Rapture, with its mad scrawling on walls and atmosphere of deteriorated grandeur, told the story as much or more than the audio logs salted throughout the game, or the radio conversations with supporting characters. The strongest character in the traditional sense in BioShock, city founder Andrew Ryan, was mostly a disembodied voice. (BioShock: Infinite, Industry, Irrational Games, Kevin Levine, PC, PS3, Xbox 360)

WrAiTh Sp3cTr3  +   499d ago
Bioshock's story made 99.9% of other games seem kindergarten material and then those games try to get a movie on the big screen, it's silly, lol. If any video game should be made into a big screen event, it's Bioshock.

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