Blizzard lead world designer Leonard Boyarsky discusses evolving mouse clicking, keeping RPG archetypes alive, and new ways of delivering story.
Here is to hoping that Diablo 3 does not get screwed up by the casual wave of gaming we currently are in. I wasn't to interested in Diablo 3 since I don't like dungeon crawler/loot game but it is nice to see they are improving the story. The Diablo universe has a ton of great story, lore, and atmosphere behind it. If they provide a good Diablo game game play wise and then add in an awesome story that sucks you in then I might just have to pick it up after all.
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